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8 commits

Author SHA1 Message Date
Fernando García Liñán
8af67bfb2f HDR: Complete refactoring of shader style and naming
See https://wiki.flightgear.org/Shader_Style_Guide.
2023-04-11 15:53:47 +02:00
Fernando García Liñán
c4d19877cf HDR: Significant update
- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
Fernando García Liñán
94f4007793 HDR: Use precomputed uniforms for atmospheric scattering 2021-08-19 12:50:16 +02:00
Fernando García Liñán
f5bc6df9fb HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting 2021-08-17 20:58:48 +02:00
Fernando García Liñán
4d34115177 HDR: Increase maximum distance of aerial perspective 2021-07-31 19:13:19 +02:00
Fernando García Liñán
760db3ba6d HDR: gracefully handle situations where the viewer is below the ground 2021-07-28 11:37:33 +02:00
Fernando García Liñán
9b9ae5cf38 HDR pipeline: even better atmospheric scattering
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
2021-07-28 09:40:04 +02:00
Fernando García Liñán
9eaef501c7 HDR pipeline: a lot of improvements to atmospheric scattering 2021-07-26 12:11:37 +02:00