Edward d'Auvergne
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278b311511
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Removal of the unused executable bit from the affected Shaders files.
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2015-04-29 17:45:52 +02:00 |
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Emilian Huminiuc
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3dc0e641c1
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Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
Also fixes some bugs exposed on AMD GPUs
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2015-03-29 13:49:36 +02:00 |
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Emilian Huminiuc
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7f183e0117
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
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Thorsten Renk
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9c95d09f60
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Model ubershader for Atmospheric Light Scattering
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2013-01-31 14:15:18 +02:00 |
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Emilian Huminiuc
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5fbc5bddf6
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Ubershader: some spring cleaning, readability
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-01 15:03:18 +03:00 |
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Emilian Huminiuc
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feb30c83b5
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fix ubershader lighting in Rembrandt
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-04-01 20:24:49 +03:00 |
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Emilian Huminiuc
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4df2af2cef
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SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-02-14 18:39:58 +02:00 |
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Vivian Meazza
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3c9306d36f
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ATI and other fixes
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-13 11:21:59 +00:00 |
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Vivian Meazza
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0adb61f2a7
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Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 20:52:05 +00:00 |
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