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8 commits

Author SHA1 Message Date
Emilian Huminiuc
f6b74fc128 Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Emilian Huminiuc
f26472f614 Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Emilian Huminiuc
5fbc5bddf6 Ubershader: some spring cleaning, readability
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Emilian Huminiuc
bb6d8fea73 Fix ubershader emission for Rembrandt.
IAR80: fix instruments for Rembrandt, and redo the lighting. Replace some Nasal with preoperty-rules

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-10 21:37:09 +03:00
Emilian Huminiuc
feb30c83b5 fix ubershader lighting in Rembrandt
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Emilian Huminiuc
a3f004f4ec Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00