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4 commits

Author SHA1 Message Date
Frederic Bouvier
59e0f41283 Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
Emilian Huminiuc
f6b74fc128 Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
d62e7ed6cc Filtering requires GLSL 1.2 2012-04-18 22:34:03 +02:00