Frederic Bouvier
|
59e0f41283
|
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
|
2012-06-27 21:04:51 +02:00 |
|
Emilian Huminiuc
|
f6b74fc128
|
Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
|
2012-06-26 02:18:00 +03:00 |
|
Frederic Bouvier
|
6be18a5c99
|
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
|
2012-05-01 08:47:38 +02:00 |
|
Frederic Bouvier
|
d62e7ed6cc
|
Filtering requires GLSL 1.2
|
2012-04-18 22:34:03 +02:00 |
|