Tomash Brechko
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e5d8163d64
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Ubershader: account for specular light component only once.
Both files have "fragColor += Specular * nmap.a;" later in the source.
The patch is suggested by Emilian Huminiuc.
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2013-11-27 16:30:32 +00:00 |
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Clément de l'Hamaide
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40013ba1c7
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ubershader: restore lightmap feature
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2013-10-21 13:27:35 +02:00 |
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Vivian Meazza
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8509e4acba
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Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2013-04-26 20:18:46 +01:00 |
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Emilian Huminiuc
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72c876aec6
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Ubershader fixes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2013-01-17 11:32:00 +02:00 |
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Emilian Huminiuc
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e7dcbcf494
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Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-16 14:17:16 +03:00 |
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Emilian Huminiuc
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c001b6d679
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transition.frag: fix shading
ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-28 14:37:45 +03:00 |
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Emilian Huminiuc
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e21807bb33
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formatting cleanup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-17 20:16:29 +03:00 |
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Emilian Huminiuc
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5fbc5bddf6
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Ubershader: some spring cleaning, readability
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-01 15:03:18 +03:00 |
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Vivian Meazza
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609a3a196d
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Bugfix - prevent emissive dirt
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-24 15:47:09 +00:00 |
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Vivian Meazza
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cfb86efb84
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Add 2 more dirt channels - "green" and "blue"
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-17 17:07:41 +00:00 |
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Vivian Meazza
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3c9306d36f
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ATI and other fixes
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-13 11:21:59 +00:00 |
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Vivian Meazza
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9ba4c53271
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Add tiling factor and dirt overlay
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-10 09:40:19 +00:00 |
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Vivian Meazza
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0adb61f2a7
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Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 20:52:05 +00:00 |
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