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5925 commits

Author SHA1 Message Date
Alexis Bory
7eb2e158cd Merge branch 'work' 2012-07-01 23:23:59 +02:00
Emilian Huminiuc
a76a84d287 fix runway shader normals in Rembrandt.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Alexis Bory
b83bb95cf9 Pilots: Added another fighter pilot, tweaked the first one's face. 2012-07-01 19:06:01 +02:00
ThorstenB
1f6f19c93f heading indicator scrollwheel adjustment
Unlike with the standard 3d VOR/ADF/... instruments, the scroll-wheel
didn't work with the HI - resulting in inconsistent, (b)ugly panel
controls ;-).
2012-07-01 16:02:24 +02:00
ThorstenB
7d099bff28 Put power up/down messages into context 2012-07-01 16:02:23 +02:00
ThorstenB
9856fdd452 #748: keyboard bindings in control.nas must not rely on autopilot
Throttle/aileron/elevator keyboard bindings did not work on aircraft
without autopilots (= without A/P properties). Rearrange logic to make
basic axis/throttle control the default (i.e. when prop values are "nil").
2012-07-01 00:24:23 +02:00
Stuart Buchanan
9d8868245e Limit change of building density to 0.1, to match display. 2012-06-30 22:15:07 +01:00
Stuart Buchanan
c7377a5732 Make building density display consistent with vegetation density.
No-one needs two decimal places :)
2012-06-30 21:43:59 +01:00
Stuart Buchanan
2f123b7100 Make random buildings compatible with the atmospheric scattering shader.
Also remove redundant test parameters from the tree effect.
2012-06-30 20:37:08 +01:00
Stuart Buchanan
83e96a30c2 Add user-friendly names for the axes and buttons. 2012-06-30 20:36:29 +01:00
ThorstenB
0a5fde86b0 c172p: fix rudder animation 2012-06-30 20:04:08 +02:00
Emilian Huminiuc
876e3e11db fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-30 14:55:52 +03:00
Stuart Buchanan
145a759fb8 Add support for atmospheric scattering to the random vegetation shader. 2012-06-30 00:38:14 +01:00
Emilian Huminiuc
b466346a53 make sure crop and landmass based effects turn off under Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-29 18:57:03 +03:00
Emilian Huminiuc
8fa569e77f make transition effect Rembrandt compatible.
Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Emilian Huminiuc
c001b6d679 transition.frag: fix shading
ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 14:37:45 +03:00
Emilian Huminiuc
4587dc8bc5 gui.nas: make sure enabling Rembrandt disables the skydome-scattering shaders
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 01:37:31 +03:00
Frederic Bouvier
59e0f41283 Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
ThorstenB
746954cbf2 Bump version to 2.8.0
since branch is already frozen for 2.8 and is prepared for building the
first release candidate.
For details on versions see http://wiki.flightgear.org/Release_plan
2012-06-26 23:23:10 +02:00
James Turner
f07f4e60d2 Default values for new 2D panel visibility options
These correspond to the implicit values in earlier releases - i.e that 2D panels are hidden if the heading offset is non-zero, or the current view is not view 0.
2012-06-26 11:21:52 +01:00
Frederic Bouvier
82e86c6ebc Adjust legal filtering values 2012-06-26 09:12:23 +02:00
Frederic Bouvier
4e241640b6 Add a bloom strength property and a slider in the Rembrandt dialog 2012-06-26 09:02:21 +02:00
Frederic Bouvier
ecbcdbbd02 Water shader has a Rembrandt version now 2012-06-26 08:49:11 +02:00
Emilian Huminiuc
f6b74fc128 Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Emilian Huminiuc
ce18b24ba9 fix water specular with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Frederic Bouvier
2b87e630bf Add shadow map to the list of available rendering buffers 2012-06-25 09:39:23 +02:00
Stuart Buchanan
d0ea00e92c Add Windows USB names for Saitek Pro Flight Cessna controls. 2012-06-24 19:47:33 +01:00
Emilian Huminiuc
eeefbc596b Fix wrong water-gbuffer.frag from previous commit
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:37:34 +03:00
Emilian Huminiuc
174f40d52b Adapt water shader to Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Frederic Bouvier
c19d8f798a Allow the generic shader to be used in Rembrandt, after the runway effect was converted 2012-06-24 13:13:10 +02:00
Emilian Huminiuc
333d70aeca Make runway shader work with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Stuart Buchanan
4bf1738cd7 Initial commit of config files for Saitek Cessna series. 2012-06-22 15:02:52 +01:00
Gijs de Rooy
38b38aeee2 Hide unsupported shader options when using lightfield or Rembrandt renderer. 2012-06-20 23:11:26 +02:00
Alexis Bory
88ff1a99be Merge branch 'work' 2012-06-20 00:00:07 +02:00
ThorstenB
099d42a30b UFO: return nav1 audio volume to 0 by default
Should only be enabled manually for NAV debugging.
2012-06-19 22:10:53 +02:00
Alexis Bory
d51a52493f By request : Added another fighter pilot. More to come if time permits: GA pilot M/F, XML positioning, fancy dressing and animations. 2012-06-19 21:55:59 +02:00
Alexis Bory
7f08a56bc1 Merge branch 'work' 2012-06-18 23:30:18 +02:00
Gijs de Rooy
573c94f88e Always show correct setting on fps throttle slider. 2012-06-17 16:43:18 +02:00
Gijs de Rooy
d164d9b2a7 Special Rembrandt dialog with all available options. Cleanup rendering dialog to make place for Rembrandt button. 2012-06-16 23:27:58 +02:00
Emilian Huminiuc
ae1e670010 Add Aircraft model reload to the debug menu
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-17 00:00:12 +03:00
Emilian Huminiuc
996052ba06 adapt regional materials.xml to water changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 22:12:50 +03:00
Emilian Huminiuc
42e4428f8d adapt water_lightfield shader to the previous changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Markus Pargmann
b67a848bfc pilot list direct chat button
This is a new button in the pilot list, left of the callsign. It's
binded to multiplayer.compose_message("<CALLSIGN>, ");

Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
2012-06-16 18:38:45 +02:00
Emilian Huminiuc
6ef4f5eca0 Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Ryan Miller
664c55c62a New generic 3d pilot models
Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
2012-06-16 15:36:24 +02:00
Emilian Huminiuc
3d7b7b75dd c172p: enable reflection and minor cleanup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 13:00:11 +03:00
Stuart Buchanan
8c072984f7 Switch off all lighting by default. 2012-06-15 22:51:53 +01:00
Markus Pargmann
fe68411d37 Custom message highlighting
By setting the property /sim/multiplay/chat_highlight . Especially
useful to highlight messages directed to ATCs.
2012-06-15 14:30:02 +01:00
Markus Pargmann
0920d46cac use lowercase 2012-06-15 14:29:52 +01:00
Markus Pargmann
b188fdf017 chat callsign highlighting 2012-06-15 14:29:33 +01:00