Thorsten Renk
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17799e8450
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Vertically stratified noise function for ALS
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2014-05-14 13:01:14 +03:00 |
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Thorsten Renk
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c3a92a4799
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Slope line noise pattern for ALS terrain rendering
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2014-04-28 09:24:19 +03:00 |
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Thorsten Renk
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364cc9b087
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Cleanup in shader code
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2014-04-24 09:33:06 +03:00 |
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Thorsten Renk
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4ea8047b69
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ALS terrain shader uses noise library
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2014-04-17 12:23:45 +03:00 |
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Thorsten Renk
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3a87e5a514
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Experimental support for cloud shadows on the terrain
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2014-03-10 10:29:14 +02:00 |
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Thorsten Renk
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c11ac7295c
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Fogline blur effect for Atmospheric Light Scattering high-detail shader
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2013-10-17 11:09:42 +03:00 |
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Thorsten Renk
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b3bb82dd88
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Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
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2013-06-07 13:31:34 +03:00 |
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Thorsten Renk
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c877c8b4e5
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
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Thorsten Renk
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402d75a602
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Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
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2013-04-15 14:00:22 +03:00 |
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Thorsten Renk
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2d2a5eb3be
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Replaced hard fogging near field cutoff by a sliding cutoff
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2013-02-25 14:11:40 +02:00 |
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Thorsten Renk
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deba78c4da
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Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
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2013-02-11 14:01:31 +02:00 |
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Thorsten Renk
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c948d93444
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Indonesia regional texturing definitions
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2013-01-21 14:05:05 +02:00 |
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Thorsten Renk
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c1157b762a
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The ultra-terrain shader
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2013-01-21 13:57:18 +02:00 |
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