mfranz
786df24404
make compass tape gap and put boxed heading there (without pointer?)
2006-08-01 15:32:27 +00:00
mfranz
1138ea2f0e
too many cooks ...
2006-07-31 18:46:03 +00:00
curt
60e41fc1ae
Enable zenith/nadir markings.
2006-07-31 18:41:01 +00:00
mfranz
0856faa2e7
you had one whole minute to think about it, now it's too late :-P
...
(enable nadir/zenith)
2006-07-31 18:29:32 +00:00
curt
54173a70b5
Remove an obsolete tag.
2006-07-31 17:00:52 +00:00
curt
2366d5f1f9
Move tbi down to the bottom again, move heading up to the top for now.
2006-07-29 16:41:37 +00:00
mfranz
13934c872a
adjust digit metrics to same width (so that numbers don't jump around in
...
the HUD because 1 is narrower and 4 is wider than the rest)
2006-07-29 08:54:02 +00:00
curt
9f4870255b
Create a specifid hud ladder option to specify if the ladder should move
...
dynamically with alpha/beta changes.
2006-07-28 18:36:49 +00:00
mfranz
640997f7ba
minor update
2006-07-28 16:53:01 +00:00
mfranz
cd0a8f1fd0
a tbi on top seems to fit better in this hud (?); further adjustment
...
left to Curt :-)
2006-07-28 10:12:07 +00:00
mfranz
ffb590853d
add mil-std compliant turn bank indicator (size defined by <width>;
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probably needs some size/position adjustment to avoid overlapping with
other elements)
2006-07-27 23:38:05 +00:00
mfranz
05c5b3ff5a
consistent property path naming
2006-07-27 14:32:57 +00:00
curt
cfe7bb3f5a
More configuration changes.
2006-07-27 11:48:29 +00:00
curt
52c0b7889b
Ooops.
2006-07-27 11:40:30 +00:00
curt
386884eafd
Move NTPS hud over to here.
2006-07-27 11:39:51 +00:00
mfranz
fc0da9c3f2
they are all HUDs, right?
2006-07-27 09:21:59 +00:00
mfranz
1677b6ef3b
NTPS hud (target markers enabled)
2006-07-27 08:42:01 +00:00
durk
75a82f8db3
New Textures for Mark's dynamic sun color change code. These replace the
...
original halo.rgba file.
2006-07-27 05:14:06 +00:00
curt
7faa7a1edf
Make one small path change (doesn't include Melchior's optimization fixes.)
2006-07-27 04:02:12 +00:00
curt
0cc2cf1388
Move task selection dialog box here.
2006-07-27 04:01:44 +00:00
curt
0ac3b042c2
Also set target true heading along with magnetic heading.
2006-07-26 14:43:22 +00:00
curt
3833703808
Rename to avoid "-" in class name.
2006-07-24 17:53:46 +00:00
mfranz
7449160ea8
fix label y coordinates
2006-07-24 17:37:49 +00:00
mfranz
399436bb3e
- finally center lon/lat correctly (I did it wrongly before, because that
...
was the style of the old HUD, and it should be fully-compatible ...)
- remove erroneous <modulo> from f16.xml. This isn't even read there.
- enable nadir and zenith (they are just too pretty to ignore them :-)
- various tweaks
2006-07-24 16:12:47 +00:00
mfranz
b89c92aea1
- set HUD font size to 8 px
...
- remove trailing spaces/fix indentation
2006-07-24 16:01:41 +00:00
mfranz
99e03c6696
diameter is now an input channel (and thus changeable at runtime)
2006-07-22 21:02:49 +00:00
mfranz
8221c108e7
add MIL-STD-1787B Aiming Reticle (stadiametric; TODO: standby)
2006-07-22 08:00:59 +00:00
mfranz
10c2cfde7b
first fragment of a README for the new HUD ... to be continued
2006-07-21 18:21:34 +00:00
mfranz
0246507821
fix indentation
2006-07-20 17:52:55 +00:00
curt
8c7beac9d9
Default to turning point sprites on for runway lighting.
2006-07-20 14:31:25 +00:00
curt
ff8ee80ece
Add an option to toggle point sprites on/off for runway lighting.
2006-07-20 14:30:03 +00:00
mfranz
ac2225a65f
add function that loads dialogs from XML files
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(aircraft may prefer to use such dialogs to Nasal-generated ones)
2006-07-14 16:03:43 +00:00
mfranz
a70ed967f1
heh, no. That's BS. printf does rounding already. Remains the heading
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limitation to avoid 360 degree.
2006-07-12 21:24:02 +00:00
mfranz
96b3c3854f
over-engineering (or: rounding, just because we can :-)
2006-07-12 21:18:17 +00:00
mfranz
c3727dafa4
draw alt-agl tape only when <1,000,000 ft (JSBSim doesn't deliver negative
...
values below terrain, but HUGE ones.)
2006-07-11 16:12:39 +00:00
mfranz
10cc7817d3
- new damping value
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- remove unused property
2006-07-10 21:24:44 +00:00
mfranz
f27db3f3fb
adjust for fixed tape ticks (I hereby declare the new f16 HUD better than
...
the old one :-)
2006-07-06 21:48:24 +00:00
mfranz
5f9ff2a446
no limits for the compass -- it has a modulo operator applied
2006-07-06 16:44:45 +00:00
mfranz
434a99a414
f15: fix KIAS tape position
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runway: set coords correctly
2006-07-06 14:31:36 +00:00
mfranz
175e8f485c
new damping value
2006-07-05 22:56:50 +00:00
mfranz
b5e45fde85
Stefan Seifert: first stab at joystick template file for new fgjs
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mf: turn <name> into comment, so that the file won't be recognized as
"named" joystick config; saves a few cycles ...
2006-07-04 23:31:44 +00:00
mfranz
81dc1a3875
sample code for the f16. Use like so:
...
$ fgfs --aircraft=f16-3d --prop:hud=Huds/f16.xml --prop:sim/hud/visibility\[1\]=1
The hud path is for now expected in /hud. This will, of course, be changed
later. The old and new HUD code don't match exactly when laid one over the
other yet, and the new HUD's tapes don't work.
2006-07-04 18:28:54 +00:00
mfranz
736ab0437c
/sim/hud/visibility[1] controls the new HUD
2006-07-04 15:46:39 +00:00
mfranz
e9c2efe423
README ... describes which files belong to the old, and which to the new HUD
...
Instruments/*.xml ... single components, like the gload display
Sets/*.xml ... combinations of components
There's no difference in filetypes between "sets" and "instruments". It's
just easier to find things that way. Note that new and old files are never
mixed in one dir.
2006-07-04 15:26:58 +00:00
mfranz
1c7e2b404a
remove workaround for broken continue
2006-07-03 05:59:24 +00:00
mfranz
cc1623a6af
don't show status line by default
2006-07-01 06:02:31 +00:00
curt
25edaaa068
Initial revision of target tracking script, see script code for operating
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instructions.
2006-06-29 00:52:51 +00:00
mfranz
672746597d
Michelle: swap Aileron and Rudder
2006-06-24 23:31:36 +00:00
mfranz
5d2316442b
- use cmdarg().getParent() to access own property root
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- use kbd-ctrl combinations for weapon control (at least one js in cvs
should demonstrate that :-)
2006-06-24 18:18:01 +00:00
mfranz
f491fd5291
add interface function for selecting weapons
2006-06-24 12:31:58 +00:00