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10 commits

Author SHA1 Message Date
Thorsten Renk
def0ee20d4 Vertical offset for ALS landing lights by Wayne Bragg 2015-10-22 12:06:12 +03:00
Emilian Huminiuc
9d7b575a45 Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
Add ALS specific vertex shader for ubershader.vert and buildings-ubershader.vert named model-ALS-ultra.vert and buildings-model-ALS-ultra.vert respectively. This partly reverts 3dc0e641c1 . Aircraft modelers and other consumers need not take any action.
2015-05-14 14:56:04 +02:00
Edward d'Auvergne
278b311511 Removal of the unused executable bit from the affected Shaders files. 2015-04-29 17:45:52 +02:00
Emilian Huminiuc
3dc0e641c1 Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
Also fixes some bugs exposed on AMD GPUs
2015-03-29 13:49:36 +02:00
Thorsten Renk
2c0513816c ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
Thorsten Renk
f2c81c9dcb ALS maintenance, haze color balance at low light improved and dependent on air pollution 2014-12-11 13:02:40 +02:00
Thorsten Renk
fddf1edc54 Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes 2014-12-03 13:50:05 +02:00
Thorsten Renk
fc85e049c9 Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example 2014-11-08 10:42:42 +02:00
Thorsten Renk
37faf4a9d0 Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance 2014-10-22 09:22:06 +03:00
Thorsten Renk
20dda77d6f ALS secondary lights and Rayleigh haze for model ubershader and random buildings 2014-10-11 16:12:19 +03:00
Renamed from Shaders/ubershader-lightfield.frag (Browse further)