button) modes. Due to a typo in altimeter.xml, one direction of
adjustment with the left mouse button was giving fast changes.
Simple patch attached.
- Julian
implement them for the C172P 3D model. Look near the top of
preferences.xml for an example. The recognized properties are as
follow, with vanilla defaults in parentheses:
/sim/view/config/default-field-of-view-deg (30)
/sim/view/config/default-pitch-deg (0)
/sim/view/config/front-direction-deg (0)
/sim/view/config/front-left-direction-deg (45)
/sim/view/config/left-direction-deg (90)
/sim/view/config/back-left-direction-deg (135)
/sim/view/config/back-direction-deg (180)
/sim/view/config/back-right-direction-deg (225)
/sim/view/config/right-direction-deg (270)
/sim/view/config/front-right-direction-deg (315)
These are particularly useful for the view from inside a 3D aircraft
model.
twice the design size (character height) of the old one.
Advantages:
- displays . and : correctly with less space around, and digits
with more space around (using Andy's improvements to plib)
- small text becomes much more legible (-> clock, AP-altitude)
- the font contains pretty much every character that can be
displayed on a seven segment display, so it might be more
useful for future instruments.
areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
I've got nice joystick Logitech WingMan Force and found no file for it
in FG 0.8. If anyone interested, I offer it here. It is based on
Logitech WingMan Extreme configuration, but there are less axes (no
rudder:() and more (9!) buttons (actually, I don't use them all). Hope
it is useful.
the electrical system added so the night lighting works (hey
I do most of my flying at night).
I also added archive flags to some properties as per
c172-set.xml.
Now the options can be localized as well. This adds a slight problem for
the --language options, but not that much (worst case, the strings are
loaded twice consuming some more memory). I tried to be as accurate as
posiible when copying the options texts, but there might be some
mostakes left.
This adds supports for a language specific font, defined in locale.xml
I've also moved the fgInitLocale() routine from main.cxx to fg_init.cxx
to prevent an ungly extern definition in options.cxx.