Emilian Huminiuc
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e67d04ead9
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Cleanup some implicit casts
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-31 21:40:15 +03:00 |
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Emilian Huminiuc
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6ef4f5eca0
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Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-16 18:57:14 +03:00 |
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Vivian Meazza
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f0d21c1f60
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Optimisation and tidying
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2012-05-07 19:11:34 +01:00 |
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Vivian Meazza
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9657518663
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Optimise water shaders after ideas and suggestions by Thorsten Renk
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2012-05-05 19:59:22 +01:00 |
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Torsten Dreyer
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874a693e96
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Simplify Phytagoras in the wave shader(s)
pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
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2012-02-23 20:25:28 +01:00 |
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Emilian Huminiuc
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4df2af2cef
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SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-02-14 18:39:58 +02:00 |
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Vivian Meazza
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b0bcb91c24
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Enhanced water and standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 20:56:04 +00:00 |
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