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Author SHA1 Message Date
david
5da3e4c18b Changes from Dave Perry:
Here is a patch that included the changes in my 2/22/06 posting plus the
3d-instrument light "emission" animations.  I also added a magnetic
compas mount and moved it forward and down to better match the real ac
and make it easier to read when adjusting the hi.  Ignore the "?" flaged
files at the beginning.  none are required.  I noticed that there is a
backup copy of pa24-250.ac in the pa24-250 folder in cvs.  It can be
deleted.  The only copy of that file required is in pa24-25/Models.

I "flew" a shake down instrument XC from 2v2 (Longmont, CO) to KLVN
(Airlake, just south of Minneapolis, MN).  Even the fuel management is
realistic.  The autopilot on the menu bar works well.  Give the changes
a try and enjoy!
2006-02-25 18:16:54 +00:00
david
c6669dd751 PA-24-250 (Comanche) changes from Dave Perry:
I made a minor change to one file in the c172p that accommodates a
feature I added to the navcom-kx155.xml and the dme.xml in the
Instruments folder.  I wanted to leave the frequencies, etc. on these
dark until there was voltage applied to
/systems/electrical/outputs/nav.  This was accomplished by adding a
param and property alias pointing to the appropriate value.  Since the
c172p "always" applies 28 volts, this made no change in the c172p, but
allowed me to model the avionics master and battery master realisticly
in pa24-electrical.nas.  I put in comments explaining this at the
change points.

There is a useful  "help > aircraft help" that walks you through the
start procedure and lists the key bindings as well as the key to "light
up" the hot spots.
2006-02-12 15:44:12 +00:00
david
779116ab4f Lower the resolution of the textures (they were gratuitously high,
sometimes up to 512x512).
2004-02-27 18:49:08 +00:00
david
eb5c30bee5 Make instruments slightly emissive, for night flight. 2004-02-18 02:37:19 +00:00
david
67da88632c Added altimeter needles (100's, 1,000's, and 10,000's).
TODO:

- Kollsman window and adjustment knob
- texture redesign
2004-02-15 13:46:48 +00:00
david
1f580c8abc Start on some basic 3D panel instruments. For now, just reuse
textures that are already sitting around for the 2D panel.

Many of the instruments are not yet functional.
2004-02-15 01:03:07 +00:00