(This fgcommand was broken for a few weeks. Now it's fixed, but the
wrapper use is desirable, as this allows easy redefining.)
- cyborg gold: cosmetics
- to support "old-style" gear/flap control (operation as long as button
pressed/lever pushed -> b29/hurricane), let bindings not only report
up/down, but up (-1), stop (0), down (1).
- let controls.flapsDown() ignore "stop" so as to remain compatible with
prior behavior
- adapt all joysticks/aircraft (sigh)
- some minor cosmetics in joystick configs, such as indentation fixes
i modified the joystick settings for the Sidewinder Precision Pro joystick.
Now all buttons and axis react the same way in unix and windows except for
the view elevation binding which is on axis 5 in unix and 7 in windows.
Here the windows axis is inverse, the unix version is not.
This means if you move the hat down in unix you will look down
if you move the hat down in windows you will look up.
To fix this we would need some sort of property to inverse the axis independly
for windows and unix. If you know a way to do this feel free to fix this.
I also added some more button bindings.
With button 1 you can now switch between the views,
The brakes where moved from button 1 to button 0 because this button was
unused and users who want to switch from MS Flight Simulator to FlightGear
will like that too because the buttons are now used the same way on both
sims. With the unused button 8 (shift button), you can now retract the gears.
I also fixed the arrangement for the 4 buttons called A, B, C and D left to
the stick.
With button B you can now turn the flaps up and with button A down.
With button C you can use the left brake and with button D the right brake.
Before those changes the windows and unix bindings were different and somehow
unordered (crossed).
I tested this new Joystick settings in Windows Millenium and
Linux Slackware 10 with Flightgear 0.9.6 for windows and the newest cvs
version from today for Linux.
controls in the cockpit vs. which wheels they apply to. FlightGear now
sets /controls/gear/brake-left, /controls/gear/brake-right, and
/controls/gear/brake-parking. It should be up to the FDM to sort out
which wheels under which circumstances are affected by these controls
and ultimately what happens to the physical motion of the aircraft.
here's the promised patch:
- make throttle work for 8 engines (b52)
- resolve multiple property bindings (simply stating
more than one property per binding doesn't do anything;
this has to be written as two bindings; didn't touch
"Reset View" button in X45, though)
- add $Id$ lines
- adjust step size in "my" joystick file (X8-30) to
work best on a 2.4GHz computer :->
I didn't add entries for propeller related properties, such as mixture, prop-pitch, and I didn't change the boost property. These are still for at most two engines.
with Sidewinder Pro 3d but I do not have a string. Also I do not have the
non-English strings for the USB stick. Note that this config is similar to
the Force feedback stick, except the axes for the rudder and throttle are
different on the Precision 2 USB and Pro 3d sticks.