Stuart Buchanan
97d54bf17f
Make LOD for trees/buildings/objects/STG configurable.
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Now based on /sim/rendering/static-lod/rough.
This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00
Torsten Dreyer
50c388f634
Workaround for "AI Models invisible"
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expose the ai-range-mode flag to the static-lod dialog.
PagedLOD culling based on distance seems to be more reliable than that based
on projected screen size.
2015-07-09 10:15:40 +02:00
Clément de l'Hamaide
5f342fdc7c
Add new LOD key: AI/MP Interior, default value: 50.0
2014-09-21 22:15:52 +02:00
ThorstenB
d281490ae1
Improve LOD dialog.
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Also enable LOD for AI/MP aircraft by default.
2011-10-03 12:19:09 +02:00
Stuart Buchanan
3a53827272
Minor UI layout changes.
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- Change title of static LOD and View dialogs to be closer to menu description.
- Improve layout of About dialog, add Close button, no-longer modal.
2011-07-11 22:15:23 +01:00
Stuart Buchanan
3d7d00ead9
Minor changes various dialogs to make generally consistent:
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- Title bar with cancel button in top left hand side.
- horizontal line dividing main dialog from bottom buttons
- Minor layout and Nasal fixes.
2010-12-27 20:19:31 +00:00
mfranz
c1c86bb8a5
- use <hrule/> and <vrule/> without dummy children
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- minor improvements/cosmetics
2007-03-26 15:25:27 +00:00
mfranz
0aad05f9a8
- add title <hrule>
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- remove comment about values not being permanent. (-> $FG_HOME/autosave.xml
2006-03-31 10:29:07 +00:00
mfranz
9fa98151db
use <key>Esc</key> instead of <keynum>27</keynum>
2005-11-05 18:42:28 +00:00
mfranz
9c49dccd5b
let all dialogs in $FG_ROOT/gui/dialogs be closed/canceled/dismissed on
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Escape key; nasal generated dialogs will follow
2005-11-05 13:59:06 +00:00
andy
54954eb8de
GUI layout management and a few visual/eye-candy modifications. See
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DOCS/README.layout in the base package for details, along with the
modified dialog files.
2004-05-12 15:37:17 +00:00
ehofman
bc8dc5a466
Add a dialog box to adjust LOD ranges.
2003-11-29 14:20:00 +00:00