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Author SHA1 Message Date
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
gral@who.net
cf0f7c298c Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
gral@who.net
1ee6d35136 Shader Crop: Adding snow and snowlevel adjustement, clean up 2010-08-21 16:51:13 +02:00
timoore
dfb8181f34 more ATI fixes for crops and landmass shaders
Same problem with material state, except this time with the diffuse component.


Author: Tim Moore <timoore@redhat.com>
2010-02-12 14:43:26 +00:00
timoore
421ee253e6 fix shader bugs on ATI hardware
The main problem was using gl_FrontMaterial.ambient with a color mode
of AMBIENT_AND_DIFFUSE i.e., the fixed function path would take both the
ambient colors from the vertex color value. Also, some vertex shaders
were not writing gl_FrontColor even though the fragment shader was
accessing gl_Color.


Author: Tim Moore <timoore@redhat.com>
2010-02-12 11:38:53 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00