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8 commits

Author SHA1 Message Date
Gijs de Rooy
e7cfd1b169 Get rid of absolute paths in Instruments-3d/ 2012-07-20 14:01:15 +02:00
mfranz
34d5d0df85 Dave PERRY: various fixes and improvements (hotspots, lighting, ...) 2007-08-05 12:38:55 +00:00
martin
3831675000 Dave Perry:
Changes:
1.  remove typo from all the /Systems/KAP140.xml files
2.  changes to put radio_stack in Instruments-3d
3.  Add "pick" to vor, alt, hi, in Instruments-3d
4.  changes to pa24-250 and pa28-161 to use 2 and 3.
5.  add "pick" and "2d text in window" in 3d OAT in pa24-250
2007-02-10 21:24:46 +00:00
david
25e3db0bd1 Update from Dave Perry:
1. Added a pilot.

2. Cleaned up the panel, added a working park brake lever, added the
remaining placards, added "materials lighting for the remaining
switches and knobs tied to the nave light switch.

3. Doubled the resolution of the transparent rgb, added propdisc spin,
and realigned all in the ac file so the spin was concentric.
2006-03-24 03:52:14 +00:00
david
c6669dd751 PA-24-250 (Comanche) changes from Dave Perry:
I made a minor change to one file in the c172p that accommodates a
feature I added to the navcom-kx155.xml and the dme.xml in the
Instruments folder.  I wanted to leave the frequencies, etc. on these
dark until there was voltage applied to
/systems/electrical/outputs/nav.  This was accomplished by adding a
param and property alias pointing to the appropriate value.  Since the
c172p "always" applies 28 volts, this made no change in the c172p, but
allowed me to model the avionics master and battery master realisticly
in pa24-electrical.nas.  I put in comments explaining this at the
change points.

There is a useful  "help > aircraft help" that walks you through the
start procedure and lists the key bindings as well as the key to "light
up" the hot spots.
2006-02-12 15:44:12 +00:00
david
eb5c30bee5 Make instruments slightly emissive, for night flight. 2004-02-18 02:37:19 +00:00
david
67da88632c Added altimeter needles (100's, 1,000's, and 10,000's).
TODO:

- Kollsman window and adjustment knob
- texture redesign
2004-02-15 13:46:48 +00:00
david
1f580c8abc Start on some basic 3D panel instruments. For now, just reuse
textures that are already sitting around for the 2D panel.

Many of the instruments are not yet functional.
2004-02-15 01:03:07 +00:00