Fernando García Liñán
6cb051369b
HDR: Force an envmap update when the view changes
2023-10-05 05:57:05 +02:00
TheFGFSEagle
d65228be6c
props.nas: Add function to swap the values of two property nodes
2023-10-03 21:49:32 +02:00
TheFGFSEagle
590770e555
KeyBinding.nas:parseShortcut: Better handling of empty shortcut string
2023-10-02 03:41:26 +02:00
TheFGFSEagle
a82424e03f
canvas.gui.widgets.MenuBar: Automatically call setCanvasItem from the constructor
2023-09-30 02:42:15 +02:00
TheFGFSEagle
72d9aef42b
Nasal math module: Add math.sign -> math.sgn alias
2023-09-20 00:46:12 +02:00
Roman Ludwicki
ee14849016
Fix calculate temerature for ISA METAR scenario
2023-09-19 12:27:11 +01:00
James Turner
3d47bc2325
Canvas KeyBindings support
...
- use new built-in KeyBinding in Widget, Menu
2023-08-31 08:59:52 +02:00
Roman Ludwicki
4f7a93d0ba
Add /environment/atmosphere/is-isa
property for ISA METAR
2023-07-26 12:14:41 +01:00
Benedikt Wolf
28548229d2
hitch.nas: Minor fix to aerotow code
2023-06-17 10:50:44 +02:00
James Turner
549507874b
Nasal: extend props.Node alias() API
...
Add optional argument to specify if lisenters should work
on aliased properties or not. Current default is false for
backwards compatability.
2023-06-13 14:24:22 +01:00
Benedikt Wolf
a301094022
Towing: Fix small bug
2023-05-29 12:36:47 +02:00
Fernando García Liñán
7ca349b82e
HDR: More robust envmap updating
...
- Use the frame signal instead of settimer() with interval 0 to get more
consistent behaviour.
- Update the envmap more often when time warp is active.
- Use maketimer() instead of settimer().
2023-05-04 06:09:36 +02:00
Fernando García Liñán
1e66c4104a
HDR: Improved environment mapping
...
- Terrain and clouds and now rendered on the envmap, with correct aerial
perspective.
- Each face is rendered on a separate frame to help with performance.
- All faces are updated every 1.5 minutes. This can be changed through a
property.
2023-05-03 02:03:10 +02:00
Fernando García Liñán
691337a00e
HDR: Add separate fog layer to atmosphere
...
Also use Nasal to feed the shaders' uniforms. Much better than running
the computations on the GPU.
2023-04-21 02:15:42 +02:00
TheFGFSEagle
4c398de46c
More robust rotation center handling
2023-04-17 15:13:18 +01:00
TheFGFSEagle
e5f4915e89
canvas.gui.widgets PropertyWidgets: Add functionality to temporarily disable property syncedness for property-synced widgets
...
This is needed for example to prevent writing to the bound property while adding items to a PropertyComboBox
2023-04-17 15:13:17 +01:00
TheFGFSEagle
ad266eb743
canvas.gui.widgets.ComboBox: Bug fixes, implement findByValue and findByText methods, add placeholders for missing artwork
2023-04-17 15:13:17 +01:00
TheFGFSEagle
51e16819be
aircraft.data: Enable method chaining and add method to remove properties from the catalog
2023-04-17 15:13:17 +01:00
TheFGFSEagle
d70d073a22
Added property-synced dial and slider
2023-04-17 15:13:17 +01:00
TheFGFSEagle
638b6182d6
Implemented dial with optional value display, ticks and wrapping
2023-04-17 15:13:17 +01:00
TheFGFSEagle
4fb22e821a
Fix menus popping back up when clicking on a menu bar item / combo box with the respective menu open
2023-04-17 15:13:17 +01:00
TheFGFSEagle
921df08a61
Check for each key passed to Shortcut.match whether it is contained in the shortcut's keys, instead of comparing the first argument key to the first member key, the second to the second, etc.
2023-02-28 12:47:00 +00:00
TheFGFSEagle
372d68a775
Canvas slider widget:
...
Added value display
Add ticks, round mouse dragging result to nearest multiple of step size,
implement scroll handler
Add keybindings for adjusting slider value
2023-02-28 12:47:00 +00:00
TheFGFSEagle
be80d67754
Added option to make tabs closeable
2023-02-28 12:47:00 +00:00
TheFGFSEagle
8277a6d608
LineEdit: selection work
...
Implemented line edit selection highlighting and Shift+arrow keys,
mouse dragging, and mouse double-clicking text selection
2023-02-13 11:11:42 +00:00
TheFGFSEagle
8b0da63e7c
Make list items align to the top properly
2023-02-13 11:05:48 +00:00
TheFGFSEagle
00efa2d01a
Make std.algorithm conditions more efficient
2023-02-13 11:05:48 +00:00
TheFGFSEagle
a5f2e19c12
Pass node in the config hash instead of as an argument
2023-02-10 13:01:20 +00:00
TheFGFSEagle
06dc27d631
Added method to find a list item by its data
2023-02-10 13:01:20 +00:00
TheFGFSEagle
305d88f601
Added more property-synced widgets
2023-02-10 13:01:20 +00:00
TheFGFSEagle
da894c87c5
Add popup border, added option to enable popups taking focus (disabled by default)
2023-02-10 13:01:20 +00:00
TheFGFSEagle
0f1ac87cae
Added methods to set, get and clear radio button data
2023-02-10 13:01:20 +00:00
TheFGFSEagle
6f5581ac50
Added method to get all tabs of the TabWidget
2023-02-10 13:01:20 +00:00
Benedikt Wolf
13b24e5290
Improve hitch.nas, work in progress
2023-02-10 10:40:35 +01:00
TheFGFSEagle
3e4b6ff9c8
Make combo box menu work
2023-02-03 11:28:29 +00:00
TheFGFSEagle
8a1192c918
Added Switch class, added group-checked-radio-changed signal for radio buttons
2023-02-03 11:28:29 +00:00
Richard Harrison
aeae504d47
emexec: rewrite rate adjust logic
...
Change to calculate the frame rate ourselves because /sim/frame-rate doesn't take into account freeze and has a transient ridiculous value after a pause. Instead we calculate the average rate over a period and then LP filter this.
This also removes the annoying frame rate update messages
Cofiguration now comes from /sim/emexec
* /sim/emexec/monitor-period is the period to reset the average; the LP filter isn't reset.
* /sim/emexec/max-rate-hz is the upper limit on the emexec update rate. defaults to 50 and a model can override this. It's probably not a user setting
output of
* current emexec rate into /sim/emexec/rate-hz
* smoothed / LP filtered frame rate into /sim/emexec/frame-rate
2023-01-29 14:31:51 +00:00
TheFGFSEagle
7274ec886a
Added some utility functions (all, any, map and filter)
2023-01-24 19:03:52 +00:00
James Turner
b3b2871523
GUI style: make sizes parametric
2023-01-24 18:49:32 +00:00
TheFGFSEagle
7dd431cbbd
Implemented canvas radio button
2023-01-24 14:09:22 +00:00
TheFGFSEagle
f569a5ac29
Added property tree widget and browser dialog
2023-01-24 13:59:47 +00:00
TheFGFSEagle
f1e099641f
Center canvas windows on screen upon creation, add methods to center canvas window on screen and to get their current position
2023-01-24 13:58:52 +00:00
James Turner
151486219d
Add ComboBox widget
2023-01-24 13:27:04 +00:00
James Turner
ede0844631
GUI MenuItem/menuBar fixes:
...
- ensure createItem returns the item
- add an accessor for text()
- don't do lazy view creation for now
- skip aboutToShow until item iteration works for me
2023-01-24 13:27:04 +00:00
James Turner
ba5fb926a2
remove duplicate MenuBar.nas
2023-01-24 13:17:05 +00:00
TheFGFSEagle
2b9d10804b
Added list widget
2023-01-24 13:17:02 +00:00
TheFGFSEagle
2a95685eb7
Improve menu item styling
2023-01-24 13:15:53 +00:00
TheFGFSEagle
419de94e68
Fix layouting
2023-01-24 13:15:53 +00:00
TheFGFSEagle
0a6ddb689a
Added label benchmarking functionality and a menu bar
2023-01-24 13:15:53 +00:00
TheFGFSEagle
1faedb04a2
Only hide popups when window is raised, not on every state change
2023-01-24 13:15:53 +00:00