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Author SHA1 Message Date
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Tim Moore
d27174028e shader optimizations
Use two-pass rendering for some shaders to reduce the cost of expensive shaders.

Implement some material animations using a shader uniform.

Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
timoore
041aad9319 Fix implicit conversion from vec4 to vec3 in material animation shader
ATI doesn't like it.


Author: Tim Moore <timoore@redhat.com>
2010-02-03 08:36:05 +00:00
timoore
bfaaef8aef Effects and shaders for material animations
Author: Tim Moore <timoore@redhat.com>
2010-01-27 17:52:18 +00:00