The other stuff isn't really an update but something I did for a bit of a
laugh. The idea ocurred to me after animating the folding wings on the
seahawk and seeing that the aileron and flap axis still worked...
Here're a couple of updates. Well, one's an update - the tsr2 and this now
has reasonable wing and hstab values. The roll rate was very high and I
figured that as it was going to be a hack anyway, due to the all moving
tailplanes, I just made them very ineffective and linked them top the
tailplanes in the model file. I think I may have over factored them a bit
too much but it's interesting watch them in chase view. If the autopilot
roll-out-deg is dropped to about two it'll start oscillating, and from behind
it looks like it's paddling:)
It adds a command line options to enable/disbale distance attenuation
using a property rather than using a #define inside the code. It also
adds a small change for systems that don't support the OpenGL extension,
so that the lights *do* fade away as they get furher away but they don't
get smaller in size.
you simply click with the left mouse button to advance to 'both';
after that, if you click again, the start engages until you let go of
the mouse button, at which point the knob snaps back to 'both'.
and crash on startup. The defaults tend to assume that load is borne in
proportion to the gear's distance from the c.g., but taildraggers are more
complicated. Increase the spring strength.
Updated FAQ ...
o Added a section for FG v0.9.0
o Added the UIUC FDM to the FDM qna (M. Selig)
o Updated combat qna (M. Selig)
o Fixed some typos (M. Selig)
o Fixed section number generation bug in XSLT
Here's a B52-H that I've done and it can be distributed under the same
conditions etc. as fgfs. It seems to fly ok but I'm sure it could do with a
bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks.
It wouldn't need too much work to convert it to an -A model (different
engines, taller fin etc.) and then it could be teamed up with the X15 :)
I still can't get textures on the models but it occurred to me that if
someone could apply blank texture maps to the models I could then fill in the
blanks, as it were.
I also noticed that there don't appear to be models included for the F-104,
F-15 & F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.
Re the A10 - Andy said he'd had a look at it and made a few changes to fix a
few things that I'd done incorrectly and asked if I wanted to keep tinkering
with it or should he roll his changes into the fgfs cvs? I said to him that
I'd be happy to go with his changes as they'll be more realistic/accurate than
the stuff I've done.
I've certainly no problem with anyone doing anything with any of the stuff
I've done, so long as it's an improvement :)
Here's a B52-H that I've done and it can be distributed under the same
conditions etc. as fgfs. It seems to fly ok but I'm sure it could do with a
bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks.
It wouldn't need too much work to convert it to an -A model (different
engines, taller fin etc.) and then it could be teamed up with the X15 :)
I still can't get textures on the models but it occurred to me that if
someone could apply blank texture maps to the models I could then fill in the
blanks, as it were.
I also noticed that there don't appear to be models included for the F-104,
F-15 & F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.
Re the A10 - Andy said he'd had a look at it and made a few changes to fix a
few things that I'd done incorrectly and asked if I wanted to keep tinkering
with it or should he roll his changes into the fgfs cvs? I said to him that
I'd be happy to go with his changes as they'll be more realistic/accurate than
the stuff I've done.
I've certainly no problem with anyone doing anything with any of the stuff
I've done, so long as it's an improvement :)