includes Instruments/fuel.xml. And *that* one creates tank[0] and tank[1]
for *all* aircraft, which is quite annoying. A generic panel should display
fuel numerically (like Lee's panels do) or as %.
I did some more work on the pa24-250 over the holidays.
1. Used nasal to emulate egt performance very similar to the real AC.
2. Changed the airspeed so the pressure altitude/temperature correction
ring for true airspeed works.
3. Modeled the OAT after the battery powered OAT in the real AC.
one left click on the "hot spot" displays OAT in C
2nd left click displacs OAT in F
3rd left click is off
times out after 5 min and turns off (to save battery)
4. Other 3d clean-up
aar.nas disables $FG_ROOT/Nasal/fuel.nas' main loop, as it should be able
to fully replace it. Ideally, there would be no aar.nas at all, and fuel.nas
would do the job for YASim & JSBSim. Unfortunately, there's a problem with
fuel.nas that's not easy to fix ...
far as this supports air refueling at all)
- make listeners keep variables up-to-date (for better performance)
- remove the ugly initialization stuff in the main loop, but wait in
an extra loop for the FDM to come up
This script works now with the a4f, too. The vulcan2 is *supposed* to
work, but there's apparently a bug in it that prevents it.
/systems/refuel/contact is correcly set, and that should be enough for it.
- if the selected model is the sign placeholder (Aircraft/ufo/Models/sign.ac;
first entry in the m-key dialog), then the export writes an OBJECT_SIGN
entry with the legend as contents (rather than the path).
Note that the input field for legend/comment is invisible if it doesn't
contain any text. You find it if you click right over the status line
entry in the lower left corner. Usability bug by design. :-)
(The dialog can also be dragged to another place.)
load the export file directly into fgfs via --config option:
--config=$HOME/.fgfs/ufo-model-export.xml (An fgfs wrapper could add
this option automatically if the file exists. Mine does. :-)
- import all /models/model[n] objects into the UFO's model manager, so
that they become editable
Both features together allow to save an UFO object session and to continue
it next time.