Erik Hofman
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79e1ca771f
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Perfect the water depth calculation based on water colors
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2021-05-03 14:36:07 +02:00 |
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Erik Hofman
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d145a52ac1
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I forgot that the ocean depth was in the alpha channel but work around that by using the RGB colors to do the same
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2021-05-02 13:01:52 +02:00 |
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Thorsten Renk
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7c72687ed7
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ALS: rotor wash effect for volumetric grass and water shaders
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2017-06-27 11:01:23 +03:00 |
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Thorsten Renk
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5bd2faab04
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Preparation for filtering (gamma, brightness, night vision) for ALS
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2016-03-14 11:43:55 +02:00 |
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Thorsten Renk
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def0ee20d4
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Vertical offset for ALS landing lights by Wayne Bragg
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2015-10-22 12:06:12 +03:00 |
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Thorsten Renk
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fa7085b965
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Tentative fix for ATI water reflection issue
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2015-04-18 11:08:33 +03:00 |
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Thorsten Renk
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2c0513816c
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
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Thorsten Renk
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f2c81c9dcb
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ALS maintenance, haze color balance at low light improved and dependent on air pollution
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2014-12-11 13:02:40 +02:00 |
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Thorsten Renk
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fddf1edc54
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Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
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2014-12-03 13:50:05 +02:00 |
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Thorsten Renk
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dc791861d2
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ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
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2014-12-02 11:18:02 +02:00 |
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Thorsten Renk
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77e382be75
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Continuous water coloring between ocean and inland
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2014-11-12 09:16:32 +02:00 |
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Thorsten Renk
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6376ba1964
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Improvements to sky reflection in ALS water shaders
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2014-10-31 12:25:59 +02:00 |
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Thorsten Renk
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17b03d0b99
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Bugfixes for ALS water shader lower terrain quality inconsistencies
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2014-10-11 16:46:12 +03:00 |
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Thorsten Renk
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b2fd34b3f4
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ALS secondary lights work on water
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2014-10-09 10:52:44 +03:00 |
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