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20 commits

Author SHA1 Message Date
Erik Hofman
575a2030e1 Improved silos: nicer geometry, better weathering to make it blend a bit better in the scenery 2021-02-14 17:30:38 +01:00
Erik Hofman
292e96fd00 A change of heart: remove the gorund tiles but leave the building eleveation. Unless you're below the tree line it is really hard to spot the elevation anyhow but it gives a much better look. 2021-02-14 14:14:22 +01:00
Erik Hofman
d910e3ec86 Tweak the ground tiles a bit to make them less obvious 2021-02-13 09:30:09 +01:00
Erik Hofman
6591773541 Add an elevated ground tile to compensate elevation in mountainous regions 2021-02-12 22:26:57 +01:00
Erik Hofman
f346b1ebf0 Add a Foursquare horse farm 2021-02-12 10:14:50 +01:00
Erik Hofman
51741cde8b Add a Foursquare farm 2021-02-12 10:02:57 +01:00
Erik Hofman
78f22d68f9 Add a Foursquare farmhouse 2021-02-11 15:49:42 +01:00
Erik Hofman
207ba922bd Add a traditional stone farm with a straw rooftop 2021-02-11 14:01:02 +01:00
Erik Hofman
796693d68f Add African farm buildings and assign them in the materials files 2021-02-10 15:03:35 +01:00
Erik Hofman
49a94f3012 Rework some textures to prevent tiling 2021-02-10 09:54:24 +01:00
Erik Hofman
e4e70abac7 Add some US farming buildings and farms 2021-02-09 14:48:40 +01:00
Erik Hofman
f9b68b3ef5 A nicer texture for the red barnd 2021-02-09 13:30:20 +01:00
Erik Hofman
9f070d24a6 Add an american style wood barn 2021-02-09 13:12:19 +01:00
Erik Hofman
6d5d00f5b9 Add some buildings for an old-fashioned all brick farmhouse 2021-02-09 11:44:29 +01:00
Erik Hofman
74a790c116 Add a farm for small livestock. Move agriculture buildings to the Agriculture directory 2021-02-07 14:09:00 +01:00
Erik Hofman
ba5f7b2b4f group farm buildings in three distinctive farms: crop, cattle and horse farms 2021-02-07 11:53:19 +01:00
Edward d'Auvergne
6602ec29e6 Texture restoration for all $FG_ROOT/Models/* dependencies.
This is for all of the files restored in edb2c9 and 5453fb.  The new files have
been restored to their state at commit f739a7, the commit prior to the purging
of the Models directories.
2016-05-09 17:10:10 +02:00
Edward d'Auvergne
edb2c980ac File restoration for the FGData and FGAddon dependencies to $FG_ROOT/Models/*.
This follows from the thread:
http://thread.gmane.org/gmane.games.flightgear.devel/81852/focus=81859

All the $FG_ROOT/Models/* files found using a grep command in both FGData and
FGAddon and now missing in FGData were restored to their state at commit f739a7,
the commit prior to the purging of the Models directories.  The command used
was:

grep -rI "Models/3ds\|Models/Agriculture\|Models/StreetFurniture\|Models/Structures\|Models/Sport\|Models/Power\|Models/Misc\|Models/Aircraft\|Models/Airport\|Models/Boundaries\|Models/Communications\|Models/Fauna\|Models/Military\|Models/Transport\|Models/Trees\|Models/Industrial\|Models/Residential"
2016-05-09 15:47:14 +02:00
Torsten Dreyer
08c6348246 Remove Models/Agriculture 2016-03-19 15:42:59 +01:00
Torsten Dreyer
7b53516a96 Readd AI/ Models/ and Scenery/ with clean history 2015-03-07 22:11:00 +01:00