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340 commits

Author SHA1 Message Date
Thorsten Renk
67867d8a32 ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect 2014-10-13 09:24:14 +03:00
Thorsten Renk
afaac563db ALS secondary lights and Rayleigh haze for agriculture effect 2014-10-13 08:57:39 +03:00
Thorsten Renk
52dc0e9e69 No changing gl_Vertex, ATI/AMD may not tolerate it 2014-10-13 08:32:23 +03:00
Thorsten Renk
f8f8e9b709 ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
Thorsten Renk
17b03d0b99 Bugfixes for ALS water shader lower terrain quality inconsistencies 2014-10-11 16:46:12 +03:00
Thorsten Renk
20dda77d6f ALS secondary lights and Rayleigh haze for model ubershader and random buildings 2014-10-11 16:12:19 +03:00
Thorsten Renk
77e5cc4c9f Tentative fix for taxiway line z-fighting within ALS 2014-10-10 11:20:19 +03:00
Thorsten Renk
dfb8073607 ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
Thorsten Renk
b2fd34b3f4 ALS secondary lights work on water 2014-10-09 10:52:44 +03:00
Thorsten Renk
63bfbcbb4a ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
Thorsten Renk
f3cc0ac539 Optional second landing light and light offset control for ALS 2014-10-06 09:43:51 +03:00
Thorsten Renk
33d1d8c70d Generic secondary lights (landing light and searchlight) for ALS 2014-10-05 14:08:29 +03:00
Thorsten Renk
379d3c1437 Cleanup and Rayleigh haze for runway and airport keep effects 2014-10-04 11:32:45 +03:00
Thorsten Renk
4ac3620f5b Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00
Clément de l'Hamaide
1fa06dc92f Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
Thorsten Renk
6b67f6938b Improved runway shoulder to greenspace transitions 2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3 Overlay texturing for airport keep with definitions for US Southwest 2014-08-04 10:52:41 +03:00
Thorsten Renk
46e2402f2f Improved fading for runway lights at night for ALS (work in progress) 2014-07-30 12:21:09 +03:00
Thorsten Renk
eeef7633fb Hires noise strength parameter for ALS airport keep shader 2014-06-17 09:37:23 +03:00
Thorsten Renk
17799e8450 Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
Thorsten Renk
bba99d5313 Texture reading offsets for agriculture effect 2014-05-09 09:41:41 +03:00
Thorsten Renk
3970bad285 Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
Thorsten Renk
021133e657 Agriculture de-tiling effect for ALS terrain rendering 2014-05-05 14:27:33 +03:00
Thorsten Renk
5a2ada9619 Updates to Earthview 2014-04-25 09:40:32 +03:00
Thorsten Renk
23d7f41481 Earthview orbital rendering based on the NASA Visible Earth image collection 2014-04-24 10:37:41 +03:00
Thorsten Renk
6fa9d8ac88 Randomness for ALS surface lights lense flare 2014-04-24 09:43:28 +03:00
Thorsten Renk
364cc9b087 Cleanup in shader code 2014-04-24 09:33:06 +03:00
Thorsten Renk
4ea8047b69 ALS terrain shader uses noise library 2014-04-17 12:23:45 +03:00
Thorsten Renk
b1d909b22e Domain tiling effect for ALS tree shader 2014-04-17 12:18:11 +03:00
Emilian Huminiuc
03e5112c94 Move linear features to bin7 to be drawn beneath runway lights 2014-03-24 22:28:31 +01:00
Thorsten Renk
6cce2e64d4 Moved cloud shadows for vegetation into vertex shader, has much better performance 2014-03-17 09:01:20 +02:00
Thorsten Renk
553fd2c171 Cloud shadows for runway shader effect 2014-03-17 08:49:49 +02:00
Thorsten Renk
35d841adf5 Cloud shadows for airfield green 2014-03-14 09:39:24 +02:00
Thorsten Renk
80819daa68 Cloud shadows for random vegetation 2014-03-14 09:30:45 +02:00
Thorsten Renk
572a720388 Cloud shadows for water shader effect 2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541 Cloud shadows for urban effect/random buildings 2014-03-11 11:53:57 +02:00
Thorsten Renk
3a87e5a514 Experimental support for cloud shadows on the terrain 2014-03-10 10:29:14 +02:00
Thorsten Renk
4286141f2a Improvements and environment dependence to rendering of runway lighting for ALS 2014-02-28 09:15:41 +02:00
Stuart Buchanan
7cba9da8a1 Fix black halo around lights by removing depth write 2014-02-27 22:49:25 +00:00
Thorsten Renk
1d25257604 Surface light effect and shaders for ALS 2014-02-25 10:49:37 +02:00
Emilian Huminiuc
745874315b Tentative fix for random buildings red flickering in some cases 2014-02-23 13:12:35 +01:00
Stuart Buchanan
f99745acd7 Effects file for surface lights 2014-02-18 21:27:51 +00:00
Thorsten Renk
22e3852cad Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
James Turner
39cc76d1d6 Workaround for Effects crash.
Certain systems experience memory corruption related to this
effect. There is certainly an underlying bug in effects code
(or SGExpression code), but in the short-term this avoids the
issue by fixing some bad syntax in the .eff file.

(<property> is only for boolean properties, not to read a value)
2014-02-15 18:09:44 +00:00
Emilian Huminiuc
d334484f20 Improve framerate for default rendering when 3D clouds enabled 2014-02-11 00:44:18 +01:00
Stuart Buchanan
0522a6504a Generate required binormal for Rembrandt 2014-02-09 22:07:43 +00:00
Emilian Huminiuc
1ec07461a5 Fix issue for objects using transparency with model-shader disabled 2014-02-02 15:11:05 +01:00
Thorsten Renk
1c1bcda8d6 Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
Thorsten Renk
aae72d7266 High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
Emilian Huminiuc
ea7b6667f7 Fix airport linear features z-fighting 2014-01-15 23:34:55 +01:00