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13 commits

Author SHA1 Message Date
Thorsten Renk
4ac3620f5b Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00
Thorsten Renk
dd72bbb5fa Sky irradiance reflection for ALS water shader 2014-05-09 09:06:34 +03:00
Thorsten Renk
572a720388 Cloud shadows for water shader effect 2014-03-11 12:25:47 +02:00
Thorsten Renk
7cebb2963e Better lighting balance for ALS water shader in very low light /night 2014-03-10 10:43:55 +02:00
Thorsten Renk
4a2d427a85 Ocean depth map support for ALS 2013-11-23 12:15:52 +02:00
Thorsten Renk
c937881caf Shader trick to generate surf at steep coastlines 2013-06-07 14:35:25 +03:00
Thorsten Renk
c877c8b4e5 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
Thorsten Renk
df35c11af2 Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering 2013-04-15 14:29:04 +03:00
Thorsten Renk
97349a17ef Bugfix for water flickering problem in Atmospheric Light Scattering 2013-02-06 13:48:45 +02:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Emilian Huminiuc
e67d04ead9 Cleanup some implicit casts
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-31 21:40:15 +03:00
Emilian Huminiuc
42e4428f8d adapt water_lightfield shader to the previous changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Flightgear Development
2b972341b3 Terrain Haze v1.3 2012-04-26 17:22:58 +03:00