Thorsten Renk
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4ac3620f5b
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Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
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2014-10-03 13:49:38 +03:00 |
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Thorsten Renk
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dd72bbb5fa
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Sky irradiance reflection for ALS water shader
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2014-05-09 09:06:34 +03:00 |
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Thorsten Renk
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572a720388
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Cloud shadows for water shader effect
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2014-03-11 12:25:47 +02:00 |
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Thorsten Renk
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7cebb2963e
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Better lighting balance for ALS water shader in very low light /night
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2014-03-10 10:43:55 +02:00 |
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Thorsten Renk
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4a2d427a85
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Ocean depth map support for ALS
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2013-11-23 12:15:52 +02:00 |
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Thorsten Renk
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c937881caf
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Shader trick to generate surf at steep coastlines
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2013-06-07 14:35:25 +03:00 |
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Thorsten Renk
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c877c8b4e5
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
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Thorsten Renk
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df35c11af2
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Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
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2013-04-15 14:29:04 +03:00 |
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Thorsten Renk
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97349a17ef
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Bugfix for water flickering problem in Atmospheric Light Scattering
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2013-02-06 13:48:45 +02:00 |
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Thorsten Renk
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ed80612c98
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
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Emilian Huminiuc
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e67d04ead9
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Cleanup some implicit casts
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-07-31 21:40:15 +03:00 |
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Emilian Huminiuc
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42e4428f8d
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adapt water_lightfield shader to the previous changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-06-16 21:27:59 +03:00 |
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Flightgear Development
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2b972341b3
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Terrain Haze v1.3
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2012-04-26 17:22:58 +03:00 |
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