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6 commits

Author SHA1 Message Date
Christian Schmitt
1261833a5b 3D taxiway signs textures for the case 2012-05-05 13:40:33 +02:00
Stuart Buchanan
3b995d5a48 Reduce building density to offset improved placement algorithm. 2012-04-28 20:01:54 +01:00
Stuart Buchanan
fef7170857 Manual merge of the following commits from data/materials-dds.xml
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
2012-04-24 22:47:04 +01:00
Stuart Buchanan
15dc296a0a Manual merge from data/materials.xml of
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630

into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
98e7a194e8 Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Stuart Buchanan
9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00