Fernando García Liñán
6041eed8f7
HDR: Improve the parametrization of the atmosphere
2024-01-08 18:26:24 +01:00
Fernando García Liñán
1e66c4104a
HDR: Improved environment mapping
...
- Terrain and clouds and now rendered on the envmap, with correct aerial
perspective.
- Each face is rendered on a separate frame to help with performance.
- All faces are updated every 1.5 minutes. This can be changed through a
property.
2023-05-03 02:03:10 +02:00
Fernando García Liñán
691337a00e
HDR: Add separate fog layer to atmosphere
...
Also use Nasal to feed the shaders' uniforms. Much better than running
the computations on the GPU.
2023-04-21 02:15:42 +02:00
Fernando García Liñán
82d415cbd4
HDR: Add remaining aerosol types
...
Now the properties of the atmospheric medium can be changed through the
property tree.
2023-04-16 07:19:22 +02:00
Fernando García Liñán
e77e5bad9c
HDR: Fix aerial perspective banding
2023-04-13 05:57:01 +02:00
Fernando García Liñán
8af67bfb2f
HDR: Complete refactoring of shader style and naming
...
See https://wiki.flightgear.org/Shader_Style_Guide .
2023-04-11 15:53:47 +02:00