Stuart Buchanan
e91620a456
Remove building density slider. Values > 1.0 have massive memory
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impacts and can result in FG paging to disk continually and hanging
some systems, with no obvious cause or fix (particularly with auto-save).
For the moment we simply remove the slider, allowing power users to
modify the density in preferences.xml.
Once the memory consumption of buildings has been addressed we should
be able to put the slide back in.
2012-07-19 21:36:06 +01:00
Stuart Buchanan
efe0ba3bd5
Improve layout of season selector.
2012-07-12 12:13:48 +01:00
Stuart Buchanan
680362337c
Add control of season to GUI to be set in-sim.
2012-07-06 20:11:51 +01:00
Stuart Buchanan
9d8868245e
Limit change of building density to 0.1, to match display.
2012-06-30 22:15:07 +01:00
Stuart Buchanan
c7377a5732
Make building density display consistent with vegetation density.
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No-one needs two decimal places :)
2012-06-30 21:43:59 +01:00
Gijs de Rooy
38b38aeee2
Hide unsupported shader options when using lightfield or Rembrandt renderer.
2012-06-20 23:11:26 +02:00
Gijs de Rooy
573c94f88e
Always show correct setting on fps throttle slider.
2012-06-17 16:43:18 +02:00
Gijs de Rooy
d164d9b2a7
Special Rembrandt dialog with all available options. Cleanup rendering dialog to make place for Rembrandt button.
2012-06-16 23:27:58 +02:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
e27aa0c4d9
Add another digit to ambient occlusion strength
2012-05-18 12:43:28 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Stuart Buchanan
8fa093ce76
Add flags for bloom and ambient occlusion to Rendering Dialog.
2012-05-12 22:02:04 +01:00
Frederic Bouvier
5cfca250b1
rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
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and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Stuart Buchanan
f80affa66b
Reduce the maximum value of the building-density slider. At density 5, ~95% of the building placements are too close to another building.
2012-04-28 20:03:55 +01:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
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simgear change to have any effect.
2012-04-24 21:55:37 +01:00
ThorstenB
19d7be312d
Add slider to configure frame-rate throttling.
2012-04-09 00:05:48 +02:00
Gijs de Rooy
fba49c56a3
Add Rembrandt's shadow and map-size options to the rendering dialog.
2012-04-04 22:29:33 +02:00
ThorstenB
1727ec1379
#729 : make shader options dialog work for migrating users
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Users with fgfs <= 2.6.0 have the userarchived flag set for
/sim/rendering/shaders/quality-level, which brakes the new dialog.
2012-04-01 13:06:40 +02:00
Gijs de Rooy
8e863bbd28
Allow shaders to be disabled/set through a commandline option.
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Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom
settings in the Shader Options dialog.
Apart from that the quality-level property will work as before (0 disables
all shaders, 5 puts all shaders to max.
2012-03-10 17:09:23 +01:00
ThorstenB
f8e4c2165d
#643 rendering options dialog, "sky dome scattering" vs "shader quality"
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"Shader quality" slider does not influence/enable/disable the "sky dome
scattering" effect, so the GUI checkboxes should also be independent.
2012-02-06 23:24:05 +01:00
Stuart Buchanan
207b6edf60
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
Gijs de Rooy
7bb78e9477
Correct model shader slider range.
2012-01-03 14:22:56 +01:00
Gijs de Rooy
6c971211b8
Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
2011-12-12 17:04:36 +01:00
Gijs de Rooy
f852529e56
Adjust snow line based on METAR. Snow level is only adjusted when METAR reports snow below the user set altitude.
2011-12-06 20:39:05 +01:00
Gijs de Rooy
2ca355bc82
Fix issue #511 : effects use new property for snow-level
2011-12-06 11:33:19 +01:00
Vivian Meazza
8a5b3d744f
Bugfix
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:50:56 +00:00
Vivian Meazza
2be5380532
Correct path for snow, adjust slider size
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:41:42 +00:00
Vivian Meazza
c7db6b995b
Make all shaders controllable collectively and individually
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:55:00 +00:00
Vivian Meazza
0a059aad74
Modified dialog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 09:22:42 +00:00
Stuart Buchanan
cc58f7e32e
Remove reliance of 3d clouds on /sim/rendering/shader-effects
2011-11-24 22:30:36 +00:00
Stuart Buchanan
6fc8b10667
Fixes for random vegetation:
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1) Remove dependency on the /sim/rendering/shader-effects
2) Fix http://code.google.com/p/flightgear-bugs/issues/detail?id=494 where
toggling the random vegetation on, iff initiall set off, did not generate
new random vegetation. Fixed by forcing a tile reload in the same way as
used for random objects.
2011-11-24 21:41:05 +00:00
ThorstenB
935380d3cf
Fix: "Enable animated jetways" setting not working
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Checkbox in rendering dialog toggled the wrong/non-existing property...
2011-08-14 13:51:49 +02:00
ThorstenB
5e09b47f06
Highlight the headline "experimental"
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Some test reports suggest people didn't notice the "experimental" bit...
2011-08-13 13:01:23 +02:00
Stuart Buchanan
6b09683170
Increase maximum 3D cloud visibility range to 45km to help with Local Weather integration.
2011-08-07 13:42:33 +01:00
ThorstenB
faa27266dc
#232 : reintroduce "point sprites for runway lights" switch
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Make runway lights work when point sprites aren't enabled (mainly ATI)
(also requires fg/sg update).
Some white-space cleanup.
2011-07-31 13:13:37 +02:00
Ryan Miller
96da518d8d
New animated jetway system; add support for EGKK, EHAM, KDEN, KLAS, KSFO, PANC, 717, AI 737, AI 744, AI MD-80
2011-05-26 18:10:32 -07:00
Vivian Meazza
c67632905a
Add Skydome effect.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-04-15 16:07:53 +01:00
Gijs de Rooy
92f3dee117
Rendering dialog: add random objects option back in
2011-02-19 22:07:44 +01:00
ThorstenB
04aecf90c3
Random object configuration and scenery reloading.
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Re-enable "random object" checkbox.
(Debug) option for complete scenery reloading (e.g. use after TerraSync
update or changing options such as "random objects").
2011-02-13 19:31:59 +01:00
Gijs de Rooy
2fb720e2b3
Add cloud-density option back into the rendering dialog
2011-01-02 20:32:38 +01:00
Gijs de Rooy
2b58f46608
Add wireframe to rendering dialog
2010-12-27 21:44:43 +01:00
Stuart Buchanan
3d7d00ead9
Minor changes various dialogs to make generally consistent:
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- Title bar with cancel button in top left hand side.
- horizontal line dividing main dialog from bottom buttons
- Minor layout and Nasal fixes.
2010-12-27 20:19:31 +00:00
Gijs de Rooy
72f0ea1fea
Issue 181: add object-name to all rendering options. Rename snow level to snow line. Snow dependant on crop, landmass or urban shaders.
2010-12-26 19:26:05 +01:00
Tim Moore
ddcd76c677
Issue 181: add object-name to binding of snow level slider
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The dialog-apply binding was setting all the properties in the
rendering dialog, including ones that are tested in technique
predicates. This was causing effects to be reinitialized.
2010-12-26 18:21:26 +01:00
Gijs de Rooy
26ceeac7f1
Gray-out shader-options when shaders are disabled
2010-12-15 13:35:54 +01:00
Gijs de Rooy
cad9ef6967
Add random-vegetation back in
2010-12-14 21:26:46 +01:00
Gijs de Rooy
2fbf60435f
Hide checboxes of unused/broken features.
2010-12-13 22:30:15 +01:00
gral@who.net
b92252c0a3
New checkbox transition shaders to separate rock/transition shader work from crop shaders
2010-08-31 10:29:51 +02:00
Vivian Meazza
0e2aeaf421
Add persistent contrails
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-07-31 21:34:35 +01:00
fredb
d14a2585c7
Allow more increments
2010-04-11 09:18:59 +00:00