Edward d'Auvergne
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278b311511
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Removal of the unused executable bit from the affected Shaders files.
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2015-04-29 17:45:52 +02:00 |
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Emilian Huminiuc
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3dc0e641c1
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Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
Also fixes some bugs exposed on AMD GPUs
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2015-03-29 13:49:36 +02:00 |
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Thorsten Renk
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2c0513816c
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
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Thorsten Renk
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f2c81c9dcb
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ALS maintenance, haze color balance at low light improved and dependent on air pollution
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2014-12-11 13:02:40 +02:00 |
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Thorsten Renk
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fddf1edc54
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Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
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2014-12-03 13:50:05 +02:00 |
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Thorsten Renk
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fc85e049c9
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Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
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2014-11-08 10:42:42 +02:00 |
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Thorsten Renk
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37faf4a9d0
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Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance
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2014-10-22 09:22:06 +03:00 |
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Thorsten Renk
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20dda77d6f
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ALS secondary lights and Rayleigh haze for model ubershader and random buildings
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2014-10-11 16:12:19 +03:00 |
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