fredb
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64f351935b
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Add snow to urban shader
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2010-04-10 17:32:07 +00:00 |
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fredb
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714c500fa9
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Use quality level inside urban fragment shader
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2010-04-10 14:35:02 +00:00 |
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fredb
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9638e607cf
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Use new "/sim/rendering/quality-level" property
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2010-04-10 13:59:24 +00:00 |
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fredb
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2ed5074122
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Use actual texture coverage
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2010-04-10 10:08:27 +00:00 |
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fredb
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71ff1ae846
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Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
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2010-04-10 09:40:41 +00:00 |
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fredb
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7ebe34e95c
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Put the color of night lighting in a uniform
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2010-03-28 17:20:04 +00:00 |
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fredb
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0d930f3b68
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Urban texture coverage was changed lately
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2010-03-22 22:30:57 +00:00 |
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fredb
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f8e595361a
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Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
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2010-03-22 22:00:44 +00:00 |
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fredb
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c9236ad565
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First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
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2010-03-12 22:25:19 +00:00 |
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