1
0
Fork 0
Commit graph

132 commits

Author SHA1 Message Date
ThorstenB
5612cd36dd Horse/cow (scenery) culling...
Removed since this caused severe scenery (un)loading issues with osg.
Scenery nodes with too many parents cause extreme delays when unloading tiles.
=> Need a better cow/horse-herd implementation! :)
2010-11-01 17:47:08 +01:00
Torsten Dreyer
7d67ebc031 correct _all_ paths of the farmhouse in materials.xml 2010-10-12 15:31:46 +02:00
Torsten Dreyer
90633fd213 fix wrong path for farmhouse[123].ac in materials.xml 2010-10-11 20:04:18 +02:00
gral@who.net
2041f6a577 Revert change in materials.xml 2010-08-25 23:15:13 +02:00
gral@who.net
197200149c Better herbtundra colour and transition 2010-08-25 22:50:57 +02:00
gral@who.net
64c5757f6d Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718 New combination of snow and glacier/permanent snow 2010-08-22 23:05:46 +02:00
gral@who.net
2cccee4886 New forest efffect with rock 2010-08-21 12:54:26 +02:00
gral@who.net
1a9bf761fe Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
gral@who.net
700e8c1ef2 Removing roads in the new forest textures and changed all values in materials.xml from <a>1</a> to <a>1.0</a>. 2010-07-31 16:19:46 +02:00
Martin Spott
4d66f75b52 Fix material name typo 2010-07-23 00:58:41 +02:00
fredb
65007fd4b3 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:29 +00:00
fredb
09addc4390 Restore original urban texture scale 2010-04-10 10:10:58 +00:00
fredb
cae0c318b7 Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral 2010-04-10 09:32:54 +00:00
fredb
fbb810c5a6 Reindent file 2010-04-10 08:26:50 +00:00
stuart
20d5a5716e Use landmass (snow and rock) shader for TundraCover, GrassCover. 2010-03-26 22:12:25 +00:00
ehofman
e96ca342c5 better coverage size for city textures 2010-03-13 10:34:50 +00:00
fredb
c9236ad565 First iteration of the urban effect with relief mapping. Relief map by HB-Gral. 2010-03-12 22:25:19 +00:00
ehofman
e750871f7c remove an empty <path/> tag 2010-02-03 08:34:05 +00:00
ehofman
6ca9a4868c Reorganize the town area a bit 2010-01-26 12:38:25 +00:00
ehofman
a8a8f22642 ease up on the exotic buildings a bit 2010-01-26 11:32:19 +00:00
martin
2ca51947fd Introducory step to support CORINE-based FlightGear Scenery.
Feel invited to create and introduce appropriate or/and better textures
for Littoral/FloodLand, GolfCourse, Cemetry, OpenMining, Lava,
ComplexCrop, Saline, Orchard, Rainforest ....  and probably also those
which I've forgotten.
2009-12-26 18:49:37 +00:00
martin
953d867749 John Holden:
Lava Texture. If someone comes up with something better, I'm all for
using that instead. This is just a recolorized dirt.
2009-09-30 05:22:57 +00:00
torsten
50e7bd1ff2 Stuart Buchanan: I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular. 2009-08-09 10:51:51 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
a3adbc74cb Effects documentation. 2009-07-15 22:50:03 +00:00
martin
544abe7ea9 Lay the path to allow ongoing development of diversity in landuse types.
Having distinct textures at least for GolfCourse, Dirt, OpenMining and Lava
would be higly desirable - we'd be really happy to see a texture developer
step up.
2009-01-20 12:19:59 +00:00
sydadams
74ebae5b2b changed rgb to png 2008-10-14 00:55:22 +00:00
jons
b417e152e6 Add random horses 2008-09-30 19:23:16 +00:00
vmmeazza
94dbbb8eac Use new and modified ship models as random objects 2008-04-21 21:14:16 +00:00
sydadams
f4eada5a28 Electrical fix ... couldn't shut off generators 2008-04-20 20:17:51 +00:00
vmmeazza
76e013871a Add some random shipping (experimental) 2008-04-06 22:19:26 +00:00
mfranz
a606294bf7 remove trailing spaces, fix indentation, spelling fixes 2008-02-16 22:42:24 +00:00
sydadams
e78dc8c153 removed the materials.xml.test file , changes are in materials.xml now 2008-02-16 22:34:51 +00:00
mfranz
2aa8e41828 rename '.' glyph and arrow glyph names according to the new sign language spec 2008-02-13 19:06:46 +00:00
timoore
cefe3edeb2 Latest trees update from Stuart Buchanan.
Random variation of tree texture maps.
2008-02-07 23:11:38 +00:00
timoore
a511a1d020 Specification of random tree models and densities. From Stuart Buchanan. 2008-02-02 23:10:08 +00:00
mfranz
a856d86181 adopt glyph names from apt.dat 840 for "runway safety area" and "ils critical
area boundary"
2008-01-20 15:14:47 +00:00
frohlich
c621499645 Modified Files:
materials.dtd materials.xml:Olaf Flebbe: Clean up anisotropic
	filtering.
2007-06-08 06:51:38 +00:00
frohlich
4058cd1a37 Modified Files:
materials.xml: Add runway light materails.
2007-05-28 05:07:49 +00:00
mfranz
e6feb269c7 s/resistence/resistance/ 2007-05-13 11:53:46 +00:00
mfranz
bebbbc28e6 s/asphault/asphalt/ 2007-05-13 11:44:35 +00:00
mfranz
0936a148e1 - don't list the "Default" material name first, as the first entry is
what we usually want when we query the material, and "Default" isn't
  very descriptive
2007-05-13 09:38:36 +00:00
frohlich
29f9ffd043 Modified Files:
materials.dtd materials.xml: Filter runway textures better.
2007-04-21 12:13:51 +00:00
mfranz
4a08d75574 Maik JUSTUS: improve some friction values (ice, snow, dirt-runway, grass, ...)
mf: fix sign glyph name, adjust some sign properties
2007-01-28 11:43:50 +00:00
martin
26ac84dc67 Prepare for renaming in order to get closer to the original meaning in
the VMap0 spec.
2006-10-15 10:46:45 +00:00
martin
6d883e5fe5 My wife expects me to be correct about this .... ;-) 2006-10-14 22:32:04 +00:00
martin
bd560b9cd6 An early riser out of many steps in order to prepare for a cleanup of
the different Landcover material names. Completely harmless.
2006-10-14 22:06:20 +00:00
frohlich
aabab43f47 Provide the newly introduced properties to materials.
Document them like the others are documented.
2006-06-11 13:38:45 +00:00
mfranz
3c2b7876de adjustment to the raised period to fight mipmapping artifacts 2006-04-22 15:36:40 +00:00