david
4e223eea06
Added a red barn to appear occasionally on farmland, with a 3km range
...
of visibility.
2002-07-18 15:42:35 +00:00
david
2a30355af5
Removed obsolete group-range properties for randomly-placed objects.
2002-07-18 11:34:24 +00:00
david
2ee5c6ba4b
Group reusable parameters for easier experimentation.
2002-07-15 20:33:24 +00:00
david
6b970616aa
Updated models and config for dynamically-generated scenery objects.
2002-07-15 16:24:03 +00:00
curt
dce4129036
Erik Hofman wrote a program to calculate non-textured material rgb values based
...
on the original texture ... at hight altitudes, you almost can't tell if
texturing is on or off with this patch.
2002-04-26 14:41:08 +00:00
curt
13b05c173e
alias all the marked dirt runways to concrete. This isn't a good long term
...
solution, although it may have to do. Most cards probably don't have texture
ram enough for an entirely new set of additional runway textures.
2002-02-07 19:54:14 +00:00
david
0bc58b2fc0
Added Town material and texture.
2002-02-01 01:38:10 +00:00
david
44324f247c
Regenerated from original materials file to correct colours.
2002-02-01 00:05:52 +00:00
david
2bd291edf8
Fixed path to asphault and gravel textures.
2002-01-07 12:41:35 +00:00
david
f9829eba75
Replaced old materials file with materials.xml, using the regular
...
property-file format. This new format will simplify extensions later
on (including crash detection on forest and water surfaces, etc.).
There is also a DTD file for anyone with an XML editor.
2001-12-28 22:37:57 +00:00