TheFGFSEagle
419de94e68
Fix layouting
2023-01-24 13:15:53 +00:00
TheFGFSEagle
0a6ddb689a
Added label benchmarking functionality and a menu bar
2023-01-24 13:15:53 +00:00
TheFGFSEagle
1faedb04a2
Only hide popups when window is raised, not on every state change
2023-01-24 13:15:53 +00:00
TheFGFSEagle
3e861b0a44
Better menu item click and hover behaviour
2023-01-24 13:15:53 +00:00
Florent Rougon
b61f0c241e
emesary_mp_bridge.nas: convert to UTF-8 encoding
...
This concerns a single character inside a comment, so won't change the
behavior of the Nasal code in any way. Beside using the favored encoding
in FlightGear, this little change allows scripts/python/nasal_api_doc.py
(from the FlightGear repository) to work again without having to teach
it to ignore encoding errors nor to play at guessing the encoding of the
files it reads.
2023-01-19 17:17:52 +01:00
Rick Gruber-Riemer
db6f223e55
Materials plus new texture for osm2city trees
2023-01-15 17:06:55 +00:00
James Turner
7651d66c38
Disable Canvas menubar for now
2023-01-13 14:42:41 +00:00
Florent Rougon
4846871a5c
Fix handling of percent signs by gui.popupTip()
...
Since commit e41c0f099b
, the Tooltip class has performed string
interpolation (i.e., sprintf()-style formatting) regardless of whether a
<property> was specified for the tooltip. This broke the API of
gui.popupTip(): all '%' characters in the message had to be doubled to
work as before. This commit restores the normal behavior of
gui.popupTip() where '%' characters aren't interpreted in any special
way.
2023-01-13 09:56:15 +01:00
Stuart Buchanan
29a0766cd9
WS30: Road rendering improvements
...
- Adjust traffic density depending on road type
- No snow build up on roads
2023-01-11 21:40:42 +00:00
James Turner
73fbeaade2
Canvas: keyboards bindings handled in widget
2023-01-11 11:47:27 +00:00
TheFGFSEagle
a5e30023bd
Added menu bar widget and global menu bar, menu item improvements
2023-01-11 11:47:27 +00:00
TheFGFSEagle
2cf388e674
Added real keyboard shortcut support for menu items
2023-01-11 11:47:27 +00:00
TheFGFSEagle
66fcfce8af
Added button to reload Nasal canvas module
2023-01-11 11:08:40 +00:00
TheFGFSEagle
f1d7848a6b
Added keyboard Nasal module
2023-01-11 11:08:40 +00:00
TheFGFSEagle
ef602c0d3a
Improved resize buttons by Hooray
2023-01-11 11:08:40 +00:00
TheFGFSEagle
d21158fdbf
Added more key bindings and a context menu
2023-01-11 11:08:40 +00:00
TheFGFSEagle
a25674337d
Added shortcut option for menu items
2023-01-11 11:05:01 +00:00
TheFGFSEagle
764e6f0ced
Added Popup, Menu and MenuItem classes
2023-01-11 11:05:01 +00:00
James Turner
581f8d163f
GUI: add PUI combo-box mapping
2023-01-11 10:57:42 +00:00
James Turner
aa57b7992f
Canvas: rule lines working with styling
...
PUI uses these a lot, so good to have them working
2023-01-11 10:57:42 +00:00
James Turner
d00c983429
Canvas widgets: style for Slider
...
Only horizontal mode for now, and not quite right visually,
but usable enough to start with.
2023-01-11 10:57:42 +00:00
Colin Geniet
44e6ea8f16
README.xmlsound: update doc for samples with mode 'once'
...
This is related to the changes done in
https://sourceforge.net/p/flightgear/simgear/merge-requests/120/
2023-01-10 09:27:36 +01:00
James Turner
b93ecb962b
Canvas: add unload logic
...
Clean up various global things, especially commands, when
unloading the Canvas. This means reloads of Canvas are
clean.
2023-01-06 10:57:00 +00:00
James Turner
b359fc88cb
TabWidget: make setCurrentTab lazy
2023-01-05 14:39:43 +00:00
James Turner
333321556f
Add example of coordinate conversion
2023-01-05 14:28:20 +00:00
James Turner
df43cb2554
Canvas: make setVisible chainable
...
Change Element.setVisible to return self, so it can be chain
called like most other setters. Note this also requires some C++
changes in FlightGear.
2023-01-04 15:32:26 +00:00
TheFGFSEagle
074e2511de
Fixed some more typos
2023-01-04 12:35:04 +00:00
TheFGFSEagle
114694cbbe
Fix inheritance mistake, add resizing test button
2023-01-04 10:03:27 +00:00
Erik Hofman
643e697ec0
Merge branch 'next' of ssh://git.code.sf.net/p/flightgear/fgdata into next
2023-01-04 08:57:53 +01:00
Erik Hofman
2528178893
Revert "Update to the latest timezones"
...
This reverts commit ec2f65000f
.
2023-01-04 08:57:10 +01:00
Erik Hofman
a45cf52d7f
Revert "Remove now unused Mideast and add a few missing timezone files."
...
This reverts commit 09fa5499bb
.
2023-01-04 08:57:00 +01:00
TheFGFSEagle
b2f37b67f8
Added usage example for the TabWidget
2023-01-03 13:49:56 +00:00
TheFGFSEagle
4bc559bcf4
Added canvas widget factory dialog
2023-01-03 13:49:56 +00:00
TheFGFSEagle
09e15ddf16
Added canvas checkbox subclass whose check state is always the bool value of a node and vice versa
2023-01-03 12:39:51 +00:00
TheFGFSEagle
8d5e4aaf1c
Added basic tab widget
2023-01-03 12:39:51 +00:00
Erik Hofman
09fa5499bb
Remove now unused Mideast and add a few missing timezone files.
2022-12-16 11:41:18 +01:00
Erik Hofman
ec2f65000f
Update to the latest timezones
2022-12-13 09:35:45 +01:00
James Turner
7b43ca3cf4
When reloading Autopilot, also reload Prop-Rules
2022-12-01 09:43:01 +00:00
James Turner
844c24a085
Updated ZoneDetect file
2022-12-01 09:28:34 +00:00
James Turner
aef16be4f0
Revert "Add option to read upper winds from simbrief"
...
As requested by Lars, revert these commits since they don't
work as hoped, reliably.
This reverts commit 55b17f4c5e
.
This reverts commit 91401a95b0
.
2022-11-24 12:17:49 +00:00
Stuart Buchanan
ff8cfed80e
WS30: Water texture for photoscenery
2022-11-20 19:51:12 +00:00
Hans Kunkell
79b0eb5730
Phi: Fix runways and comms in leaflet popups
...
The popup of an airport showed:
runways: [Object object] [Object object] ....
This fix will instead print the runway's ID, ie:
runways: 08L, 26R, 08R, 26L
Same issue solved with communication frequencies.
2022-11-18 21:38:50 +01:00
Chris Ringeval
d3f0a87f96
Remove predicate from an unset property
2022-11-17 23:25:18 +01:00
Josh Davidson
6e33987a91
Control: New speed on pitch for generic autopilot
2022-11-14 20:09:24 +00:00
Josh Davidson
b9b496d33b
Control: Generic AP now drives locks/passive (thanks polly!)
2022-11-14 20:06:19 +00:00
Stuart Buchanan
9e6bb54bca
Scenery attribute - Scenery Sources dialog
...
Displays a set of properties under /scenery/sources
This property tree is populated with the contents
of sources.xml files in Scenery directories. Such
files should have the following format:
<?xml version="1.0"?>
<PropertyList>
<source>
<name>Corine Land Cover (CLC) 2018, Version 2020_20u1</name>
<link>http://web.archive.org/web/20221112175615/https://land.copernicus.eu/pan-european/corine-land-cover/clc2018?tab=metadata%2A </link>
<license>GMES Open License</license>
</source>
<source>
<name>NASADEM Merged DEM Global 1 arc second V001</name>
<link>https://www.earthdata.nasa.gov/ </link>
<license>Public Domain</license>
</source>
<source>
<name>OpenStreetMap</name>
<link>https://www.openstreetmap.org/copyright </link>
<license>Open Data Commons Open Database License</license>
</source>
</PropertyList>
2022-11-12 20:47:50 +00:00
Roman Ludwicki
156691bf87
Add content to the Help page for Phi
...
Handling unsupported buttons by add the text "not implemented yet".
2022-11-10 14:36:24 +01:00
Stuart Buchanan
319c12a9d4
WS30 - Remove separate water mesh option
...
Separate water mesh is no longer required due to
shader changes to include water shader in main
ws30 shader.
2022-11-08 21:46:21 +00:00
Chris Ringeval
deb7947709
Set default value of shaders/model to 3 to match gui default settings
2022-11-06 12:24:31 +00:00
Stuart Buchanan
4d3466216a
WS30: Improve water line features
2022-10-24 19:53:12 +01:00