Thorsten Renk
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52dc0e9e69
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No changing gl_Vertex, ATI/AMD may not tolerate it
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2014-10-13 08:32:23 +03:00 |
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Thorsten Renk
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f8f8e9b709
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ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
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2014-10-12 11:13:58 +03:00 |
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Thorsten Renk
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17b03d0b99
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Bugfixes for ALS water shader lower terrain quality inconsistencies
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2014-10-11 16:46:12 +03:00 |
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Thorsten Renk
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20dda77d6f
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ALS secondary lights and Rayleigh haze for model ubershader and random buildings
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2014-10-11 16:12:19 +03:00 |
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Thorsten Renk
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77e5cc4c9f
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Tentative fix for taxiway line z-fighting within ALS
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2014-10-10 11:20:19 +03:00 |
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Thorsten Renk
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dfb8073607
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ALS secondary lights and Rayleigh haze for urban effect
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2014-10-10 10:16:12 +03:00 |
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Thorsten Renk
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b2fd34b3f4
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ALS secondary lights work on water
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2014-10-09 10:52:44 +03:00 |
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Thorsten Renk
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63bfbcbb4a
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ALS secondary lights illuminate fog, work in progress
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2014-10-08 13:26:30 +03:00 |
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Thorsten Renk
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f3cc0ac539
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Optional second landing light and light offset control for ALS
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2014-10-06 09:43:51 +03:00 |
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Thorsten Renk
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ac92428ff3
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Correct FOV scaling of lightspots
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2014-10-05 17:28:04 +03:00 |
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Thorsten Renk
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33d1d8c70d
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Generic secondary lights (landing light and searchlight) for ALS
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2014-10-05 14:08:29 +03:00 |
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Thorsten Renk
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379d3c1437
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Cleanup and Rayleigh haze for runway and airport keep effects
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2014-10-04 11:32:45 +03:00 |
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Thorsten Renk
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4ac3620f5b
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Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
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2014-10-03 13:49:38 +03:00 |
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Thorsten Renk
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9c5c34e82d
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Directional dependence of intensity for lights, work in progress
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2014-08-13 10:52:59 +03:00 |
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Thorsten Renk
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6b67f6938b
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Improved runway shoulder to greenspace transitions
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2014-08-04 11:05:19 +03:00 |
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Thorsten Renk
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17d792d9c3
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Overlay texturing for airport keep with definitions for US Southwest
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2014-08-04 10:52:41 +03:00 |
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Thorsten Renk
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46e2402f2f
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Improved fading for runway lights at night for ALS (work in progress)
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2014-07-30 12:21:09 +03:00 |
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Thorsten Renk
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eeef7633fb
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Hires noise strength parameter for ALS airport keep shader
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2014-06-17 09:37:23 +03:00 |
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Thorsten Renk
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17799e8450
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Vertically stratified noise function for ALS
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2014-05-14 13:01:14 +03:00 |
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Thorsten Renk
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27438ea54c
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Fresnel reflection for ALS runway shader
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2014-05-14 12:45:54 +03:00 |
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Thorsten Renk
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bba99d5313
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Texture reading offsets for agriculture effect
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2014-05-09 09:41:41 +03:00 |
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Thorsten Renk
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dd72bbb5fa
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Sky irradiance reflection for ALS water shader
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2014-05-09 09:06:34 +03:00 |
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Thorsten Renk
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3970bad285
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Updates to Earthview, based on work by Anton Gomez Alvedro
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2014-05-05 15:27:32 +03:00 |
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Thorsten Renk
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021133e657
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Agriculture de-tiling effect for ALS terrain rendering
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2014-05-05 14:27:33 +03:00 |
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Thorsten Renk
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c3a92a4799
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Slope line noise pattern for ALS terrain rendering
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2014-04-28 09:24:19 +03:00 |
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Thorsten Renk
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5a2ada9619
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Updates to Earthview
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2014-04-25 09:40:32 +03:00 |
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Thorsten Renk
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4e13342019
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Slope line pattern for the noise library
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2014-04-25 09:20:02 +03:00 |
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Thorsten Renk
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23d7f41481
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Earthview orbital rendering based on the NASA Visible Earth image collection
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2014-04-24 10:37:41 +03:00 |
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Thorsten Renk
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6fa9d8ac88
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Randomness for ALS surface lights lense flare
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2014-04-24 09:43:28 +03:00 |
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Thorsten Renk
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364cc9b087
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Cleanup in shader code
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2014-04-24 09:33:06 +03:00 |
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Thorsten Renk
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426a4a0a6c
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GUI option and some internal tweaks for cloud shadow functionality
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2014-04-17 12:39:53 +03:00 |
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Thorsten Renk
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4ea8047b69
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ALS terrain shader uses noise library
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2014-04-17 12:23:45 +03:00 |
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Thorsten Renk
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b1d909b22e
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Domain tiling effect for ALS tree shader
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2014-04-17 12:18:11 +03:00 |
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Thorsten Renk
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6cce2e64d4
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Moved cloud shadows for vegetation into vertex shader, has much better performance
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2014-03-17 09:01:20 +02:00 |
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Thorsten Renk
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553fd2c171
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Cloud shadows for runway shader effect
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2014-03-17 08:49:49 +02:00 |
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Thorsten Renk
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26836af986
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Model ubershader retains some glossiness due to sky irradiance even in indirect light
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2014-03-14 11:02:18 +02:00 |
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Thorsten Renk
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35d841adf5
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Cloud shadows for airfield green
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2014-03-14 09:39:24 +02:00 |
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Thorsten Renk
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80819daa68
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Cloud shadows for random vegetation
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2014-03-14 09:30:45 +02:00 |
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Thorsten Renk
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572a720388
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Cloud shadows for water shader effect
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2014-03-11 12:25:47 +02:00 |
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Thorsten Renk
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a05863e541
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Cloud shadows for urban effect/random buildings
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2014-03-11 11:53:57 +02:00 |
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James Turner
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cbe18617fd
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My GLSL compiler is stricter than yours.
- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
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2014-03-10 17:57:04 +00:00 |
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Thorsten Renk
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7cebb2963e
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Better lighting balance for ALS water shader in very low light /night
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2014-03-10 10:43:55 +02:00 |
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Thorsten Renk
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3a87e5a514
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Experimental support for cloud shadows on the terrain
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2014-03-10 10:29:14 +02:00 |
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Thorsten Renk
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87a960a048
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Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
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2014-02-28 10:40:05 +02:00 |
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Thorsten Renk
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4286141f2a
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Improvements and environment dependence to rendering of runway lighting for ALS
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2014-02-28 09:15:41 +02:00 |
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Thorsten Renk
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1d25257604
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Surface light effect and shaders for ALS
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2014-02-25 10:49:37 +02:00 |
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Thorsten Renk
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22e3852cad
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Impostors simulating distant clouds for Advanced Weather / ALS
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2014-02-17 10:21:26 +02:00 |
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Thorsten Renk
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1c1bcda8d6
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Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
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2014-01-30 11:08:35 +02:00 |
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Clément de l'Hamaide
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3132b761d0
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Improve runway reflection shader by Emilian H.
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2014-01-23 17:23:03 +01:00 |
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Thorsten Renk
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aae72d7266
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High quality dirt runway effect for ALS
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2014-01-23 13:16:20 +02:00 |
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