was the style of the old HUD, and it should be fully-compatible ...)
- remove erroneous <modulo> from f16.xml. This isn't even read there.
- enable nadir and zenith (they are just too pretty to ignore them :-)
- various tweaks
$ fgfs --aircraft=f16-3d --prop:hud=Huds/f16.xml --prop:sim/hud/visibility\[1\]=1
The hud path is for now expected in /hud. This will, of course, be changed
later. The old and new HUD code don't match exactly when laid one over the
other yet, and the new HUD's tapes don't work.
Instruments/*.xml ... single components, like the gload display
Sets/*.xml ... combinations of components
There's no difference in filetypes between "sets" and "instruments". It's
just easier to find things that way. Note that new and old files are never
mixed in one dir.
the data/Huds/Default/default.xml file if we don't want to draw the runway
in the default HUD (but then we should take a close look at all the elements
in the default HUD if we go down that road.)
These add a NEW elevator trim marker
along side the elevator position gauge
also adds missing cemterpoint tick marks
FYI
With this you can see what the AutoPilot is doing
when in one of the 'altitude modes'