Frederic Bouvier
52ae094a94
Add film wear to the cinema postprocessing effects
2012-08-06 10:27:21 +01:00
Frederic Bouvier
6013f3360e
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
Stuart Buchanan
ba6f14c435
Regional materials update:
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- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00
Emilian Huminiuc
f412338f41
refresh object masks
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 20:38:00 +03:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
786ab23d7c
cleanup and optimization of dds terrain textures
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
ab21e069f7
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
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Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Stuart Buchanan
d18371b6e3
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
Stuart Buchanan
268b4566d7
Further masks and material updates for regional textures.
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- Masks for European Urban, and Asian Rice
- Change tree types to deciduous for Urban/Town and reduce size to match buildings.
2012-05-27 22:04:53 +01:00
Stuart Buchanan
e456bc9daa
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
Emilian Huminiuc
626d758f30
Add texture and material definition for casing on 3d Taxiway signs.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-11 11:51:34 +03:00
Stuart Buchanan
76b0a99ab5
Building mask for european town texture, and increase in tree density.
2012-05-10 23:05:06 +01:00
Vivian Meazza
505ce42582
Bring grey texture into line with blue
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 16:39:29 +01:00
Emilian Huminiuc
e29735f3d4
fix buildings-lightmap missalignment
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 14:22:05 +03:00
Emilian Huminiuc
22352ec485
Switch building.eff to the ubershader.
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Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Tuomas Kuosmanen
976713e308
Changes: one new building and matching lightmap,
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also resize buildings and lightmap images to 2048 pixels accross.
2012-05-07 00:12:15 +03:00
Vivian Meazza
0235f95ed5
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Christian Schmitt
1261833a5b
3D taxiway signs textures for the case
2012-05-05 13:40:33 +02:00
Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
Vivian Meazza
068e965d20
remove alpha channel
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-04-25 11:05:54 +01:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
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simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
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Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Martin Spott
3920245eee
Blue Marble for SimGear Paged Terrain
2012-03-04 18:44:00 +01:00
Stuart Buchanan
cefb8f83a0
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
Emilian Huminiuc
90924a359d
Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"
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This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
2012-02-27 01:56:46 +02:00
Emilian Huminiuc
83df7f0f75
Revert "add actual files"
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This reverts commit acde460ba6f170fb55746fbed2fa5a7d901a3a17.
2012-02-27 01:56:07 +02:00
Emilian Huminiuc
60bdf0f80f
add actual files
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:11:40 +02:00
Emilian Huminiuc
b8494f9a33
countryside.mask convert to .dds. Flip png version to keep correct orientation
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ammend materials files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:10:00 +02:00
Emilian Huminiuc
65a01ba8cd
fix texture orientation
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 00:23:46 +02:00
Stuart Buchanan
9c901780ac
Split out common materials and settings from materials files, create file structure
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to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00
Emilian Huminiuc
35193f0633
Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Stuart Buchanan
171e3cf136
Improved tree textures:
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- Made alpha all-or-nothing.
- Shifted colour-balance slightly from blue to yellow.
2012-02-10 22:14:28 +00:00
Stuart Buchanan
207b6edf60
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
Vivian Meazza
86f9ffac79
add texture
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:01:20 +00:00
Vivian Meazza
7020a95698
Add bow-wave textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 22:06:40 +00:00
Emilian Huminiuc
f3373d0c7c
New line feature textures, suitable for the new poly offset technique
2011-11-08 14:08:01 +01:00
Christian Schmitt
4841ab6206
Some 850 line feature textures changes
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-Remove the new pavement texture for now as it interferes with the old airports.
-remove unexisting entries from materials.xml.
-correct one texture's scale.
2011-11-04 08:54:32 +01:00
Gijs de Rooy
de18f49ac8
Merge branch 'master' of git://mapserver.flightgear.org/fgdata
2011-10-25 23:55:54 +02:00
PSadrozinski
dccdec6471
Add lf_ textures and a new texture for concrete pavement
2011-10-23 16:12:15 +02:00
Emilian Huminiuc
364fc53970
added runway shoulder textures
2011-10-20 15:52:36 +02:00
Stuart Buchanan
0cbdcd6aa0
Fix bottom/middle/top shading, and update global clouds.
2011-10-13 22:39:27 +01:00
Vivian Meazza
759c8ded5a
Add taxiway symbols in dds.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-10 10:51:25 +01:00
Durk Talsma
61c5c35ff4
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-07 17:48:10 +02:00
Vivian Meazza
f7b832d68a
Add texture.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 14:29:46 +01:00
Vivian Meazza
d45670baa8
Water shader PhaseII improvements.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Durk Talsma
4eba6afa90
New Traffic files: Scandinavian airlines and Iberia.
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Updated traffic files: Delta and USAirways.
Added a new material for groundnetwork testing.
2011-10-03 21:07:03 +02:00
Vivian Meazza
54291d2414
Merge commit 'refs/merge-requests/116' of git://gitorious.org/fg/fgdata into integration
2011-09-26 23:56:28 +01:00
Vivian Meazza
e758deced1
Add foam to water effect. Based on work by Emilian Huminuc.
2011-09-26 23:35:20 +01:00