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130 commits

Author SHA1 Message Date
mfranz
24f360dfd1 - add "upright" button to zero roll/pitch
- add "dump" button  (same as d-key)
2006-03-15 16:16:47 +00:00
mfranz
f1362484ef swap ufo and cursor dump 2006-03-15 15:50:35 +00:00
mfranz
40e530c300 set custom cursor with $ fgfs --aircraft=ufo --prop:cursor=Models/Airport/... 2006-03-15 15:35:52 +00:00
mfranz
48245e20d5 add dialog for cursor positioning. HOWTO:
- fly ufo to target
- click on terrain to place cursor
- open Tab-key dialog, adjust cursor position
- dump position/orientation (d-key)
2006-03-15 14:27:47 +00:00
mfranz
a5cdda9b8d first stab at cursor support: click at the terrain to position the cursor,
press `d' to dump the cursor and ufo coordinates to the console.
2006-03-15 00:29:53 +00:00
mfranz
9934ee29d3 5 is a bit too small. And now I'm *really* done. :-) 2006-03-11 12:20:49 +00:00
mfranz
09a284358e reverse flaps up/down (this feels more naturally for an UFO ;-) 2006-03-11 12:01:24 +00:00
mfranz
7b3ef800cc remove redundant function 2006-03-11 11:10:58 +00:00
mfranz
d43853763d use fixed speed values (prettier and more consistent) 2006-03-11 11:04:59 +00:00
mfranz
c86cd8c013 "flaps down" -> decrease maximum speed
"flaps up"   -> increase maximum speed
2006-03-11 09:52:51 +00:00
ehofman
ec8742bd65 Melchior FRANZ:
Implement simple help system with global and aircraft specific dialogs:

The gui.nas changes have been discussed with Andy. All ac have a help dialog,
but some are empty. (This wouldn't have been necessary, as the system falls
back to the "Common Aircraft Keys" if an aircraft has no help defined, but an
empty dialog is less confusing and encourages to be filled with interesting
information.   :-)    I scanned all aircraft files for interesting performance
data and added some to the dialogs (stall speed, etc.) The Concorde and the
p51d have (over?)complete dialogs and can serve as examples. The format is
documented in $FG_ROOT/Nasa/gui.nas.

There is also a couple of other, minor fixes.

The following files have ugly MSDOS line endings:

  $FG_ROOT/Aircraft/Hunter/hunter{-2tanks,}-set.xml
  $FG_ROOT/Aircraft/A380/A380-set.xml


The Concorde-jsbsim.nas file is a useless copy of the real */nas file, which is
in Nasal/. I'was debugging the Concorde and wondered why changes to this file
had no effect ...
(Fixed Concorde in the help-ac.diff patch: don't use "interpol" keyword as
variable.)
2005-04-19 13:43:44 +00:00
curt
abb934ebdb Initial revision. 2005-01-18 01:42:35 +00:00
curt
57ab0333db Updates to author tags. 2005-01-18 01:27:18 +00:00
curt
2af0a69765 Property /sim/sound/audible renamed to /sim/sound/pause
Individual aircraft -set.xml files shouldn't set global sound/volume
properties for the entire application.
2004-05-14 15:54:22 +00:00
ehofman
41eb331912 Frederic: Real ufo are spinning, aren't they? I am sure they are. 2004-04-03 09:01:45 +00:00
ehofman
b3600801da The result of being bored for 15 minutes. Lets call it an easter ufo. 2004-03-17 15:32:53 +00:00
ehofman
a628733581 Get back to normal life 2004-01-04 15:32:20 +00:00
ehofman
485d0d92d2 Add an appropriate splash screen 2003-12-24 15:12:45 +00:00
ehofman
e259a2589a Some small updates to the engine animation code 2003-12-24 14:56:17 +00:00
ehofman
741a659bfc Loosen up the engine a bit 2003-12-24 14:43:03 +00:00
ehofman
9048df30c6 Remove an unwanted 'S' 2003-12-10 10:51:30 +00:00
ehofman
0fbc35dd0e Adjust the maximum speed and chase-view distance 2003-12-10 08:53:37 +00:00
ehofman
3834bc4f96 Get ready for animations (if ever) 2003-12-08 20:50:05 +00:00
ehofman
4a20340e8e Add an appropriate engine sound effect 2003-12-08 18:06:15 +00:00
ehofman
14ad64676d Updates 2003-12-07 11:12:09 +00:00
curt
98804a6793 Move *-set.xml and Aircraft-yasim/*.xml into their individual aircraft
subdirectories in yet another step towards making aircraft more self
contained rather than potentially spread out.
2003-09-20 03:57:12 +00:00
ehofman
bccd7d7f90 Add a missing file 2003-09-13 08:32:34 +00:00
ehofman
7611338be3 Add blending animation 2003-09-05 13:58:54 +00:00
curt
6541dcad19 Updated UFO to have an interesting sound and scale the size a bit more
"realistically." :-)  This is based on a captured craft from the
"White Project" of the UNESCO.
2002-08-20 18:57:42 +00:00
david
c7a28a2483 Init script and tacky UFO model (from me) to go with Jonathan Polley's
UFO FDM.
2002-04-25 13:24:36 +00:00