vmmeazza
4f82e154ec
Modified Landing Signal Officer View - locks to the selected MP aircraft
2009-06-02 09:14:09 +00:00
torsten
ff8992d1a2
make manual input work
2009-05-29 18:08:02 +00:00
torsten
7b7966dbb1
Code beautifying.
2009-05-29 16:24:10 +00:00
torsten
92a0c2d02f
new weather scenario dialog
2009-05-29 10:27:30 +00:00
mfranz
c488e244a4
make cloud properties <live> to reflect METAR changes
2009-05-12 20:37:22 +00:00
mfranz
31495d4b72
door.stop() is now implied by door.setpos()
2009-05-06 18:50:12 +00:00
torsten
c380c111a0
- pushback is allways visible when the dialog is opened
...
- pushback goes away when the dialog is closed
- pushback may be hidden when the dialog is visible
2009-05-06 17:03:40 +00:00
torsten
75aa906b26
limit tow speed to approx. 20kts
2009-05-06 13:39:55 +00:00
torsten
09e1472fdf
- set speed instead of force by slider
...
- defineable properties for speed hold (cruise control) pid controller
check the wiki http://wiki.flightgear.org/index.php/Howto:_Implent_pushback for details
2009-05-06 11:27:10 +00:00
torsten
28018bd083
get rid of pushback.nas by instantiating the aircraft.door when opening the dialog.
2009-05-05 14:17:36 +00:00
abory
0734e178bc
- Change connexion command to fit /Nasal/pushback.nas
2009-05-04 23:26:06 +00:00
vmmeazza
343538a5d8
AndersG, hindered by me, has produced a nice uitility which enables players to share a carrier over MP. One player controls the carrier, and others can launch and recover.
2009-05-04 20:56:32 +00:00
abory
613b5f105d
- Gijs de Rooy: Generic pushback.
2009-05-04 11:20:44 +00:00
mfranz
5c41d1a99b
allow aar-equipped aircraft to request a tanker everywhere without scenario
2009-03-15 16:13:55 +00:00
mfranz
4c067a4449
only "apply" the input field (not the textbox, as this appends a \n)
2009-02-16 16:31:43 +00:00
mfranz
b95ea91501
use stat[11] == "dir" instead of deprecated io.isdir()
2009-02-15 18:24:22 +00:00
stuart
9130605ca7
Use initNode() for convenient, fast, effective property initialization.
2009-02-12 21:00:57 +00:00
stuart
f181fd1040
Revert personal entries from checked-in menu bar.
2009-02-12 20:39:40 +00:00
stuart
a0a493b8ce
Failure manager. Based on work by Erobo and John DENKER.
2009-02-12 20:24:06 +00:00
mfranz
4a45a34457
calling self should, of course, be supported
2009-02-05 21:19:04 +00:00
mfranz
c2e50c2c6f
immediately re-open popup if an aircraft was chosen that meanwhile disappeared
2009-02-05 00:58:05 +00:00
mfranz
532e340e94
start with chat-full (history) mode, as there's already the _ input line anyway
2009-02-04 22:19:36 +00:00
mfranz
20605f3623
transparent dialogs look nice, but they are just too hard to read
2009-01-31 21:39:20 +00:00
mfranz
de80ed4b1c
only open popup if there's something to choose from
2009-01-31 20:10:47 +00:00
mfranz
8bb50c1871
model_view_handler: use multiplayer.model + add selection popup
2009-01-31 19:30:31 +00:00
mfranz
c795f30862
define baseline height
2009-01-31 12:46:49 +00:00
mfranz
6aa74d2e7a
add model-view: switch through all AI/MP models via dialog in bottom/left corner
2009-01-29 23:57:57 +00:00
mfranz
22fa0c3456
- remove all key shortcuts ("Enter" for the default widget remains, of course)
...
- let chat dialogs be opened in the bottom right corner
- make chat_full.xml smaller (it's now resizable, anyway)
2009-01-29 19:50:24 +00:00
mfranz
71d2760994
- move slider down at startup (scrolling mode from the beginning)
...
- make dialog smaller (resize if necessary)
2009-01-29 18:51:10 +00:00
mfranz
12a4321801
chat: make it transparent; '+' key switches to full version; esc doesn't quit
...
chat_full: use "window" style (to save); '-' key switches to small version
2009-01-28 22:02:38 +00:00
mfranz
ab8451d92c
whoops ... "nicer" I said
2009-01-28 21:16:27 +00:00
mfranz
2ed8771724
padding (for easier resizing); stretch for nicer tab button alignment
2009-01-28 21:12:15 +00:00
mfranz
7390451334
set padding; no wrapping
2009-01-28 21:03:34 +00:00
mfranz
621f3065c9
indentation fix
2009-01-28 21:02:03 +00:00
mfranz
44992a43c7
line-wrap help text for new font
2009-01-22 23:29:57 +00:00
mfranz
eaf5089319
turn off line wrapping (if you don't like the slider, use plib/SVN/HEAD)
2009-01-20 22:52:57 +00:00
vmmeazza
5a37e3e666
Add/modify lighting controls
2009-01-18 23:33:43 +00:00
mfranz
1fe5ace8b5
Anders GIDENSTAM: wildfire (read $FG_ROOT/Models/Effects/Wildfire/README)
2009-01-18 15:43:08 +00:00
mfranz
de64fda90f
make dialog resizable with Ctrl-dragging
2009-01-11 00:10:13 +00:00
mfranz
e61d93e816
make dialog resizable with Ctrl-dragging
2009-01-11 00:02:45 +00:00
mfranz
3725f226bc
make dialog resizable with Ctrl-dragging
2009-01-10 22:47:36 +00:00
mfranz
488baf414f
whoops ... remove garbage that wasn't meant to go into CVS
2009-01-10 22:38:21 +00:00
mfranz
29d6566de9
make dialog resizable with Ctrl-dragging
2009-01-10 22:20:15 +00:00
mfranz
b38cf98aa1
make dialog resizable with Ctrl-dragging
2009-01-10 21:59:27 +00:00
mfranz
26a999359e
use fixed-width font in the nasal console textbox widget
2009-01-09 12:11:23 +00:00
mfranz
601f1c14c4
Stuart BUCHANAN: fix METAR cloud interpolation
...
"I've managed to fix this by differentiating rebuilding the 3D layers
(e.g. due to METAR updates) from rebuilding the entire environment (due to a
change in scenario)."
/me: property-browser.xml: drop a redundant line
2008-12-21 15:54:18 +00:00
mfranz
a75f1de1dd
- n.getAttribute("children") instead of size(n.getChildren()), which is
...
way faster to determine whether a node has children
- cosmetics
2008-12-21 08:52:49 +00:00
fredb
b41afb94c6
Stuart Buchanan :
...
Attached is yet another 3D clouds patch, to fix the following:
1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch
2) METAR changes to cloud coverage were not obeyed.
3) Making changes via the Cloud dialog had no effect unless 3D clouds were toggled.
4) Cloud cover was too sparse.
5) 3D Stratus clouds caused performance issues on some hardware (fixed by removing 3D stratus from cloudlayers.xml - it will now be a 2D layer).
2008-12-19 07:42:29 +00:00
fredb
a9a4fc67e0
Csaba/Jester :
...
Reacting to a feature request, attached patch adds support for
parkpos selection in the "location on ground" dialog, and clears any
parkpos preset in the "airports" dialog.
2008-12-12 20:09:55 +00:00
fredb
828c2069aa
Stuart :
...
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:29:36 +00:00