algorithm (needed for the file selector and useful for other purposes, like
assembling lists of livery or screenshot files etc.)
- io.nas: move fixpath to string.nas (it's not only useful for file paths
but can also be used for property paths)
- screen.nas: move trim to string.nas (used by screen.nas and nasal-console.xml)
- gui.nas: add pattern matching to FileSelctor
- ufo.nas: use patterm matching (only *.ac and *.xml files shall be listed)
with Coord.lat() and Coord.lon(), and because this is the preferable unit
in script space)
- add put_model(<path>, <coord> [, <hdg> [, <pitch> [, <roll>]]]) variant,
which takes a Coord instead of <lon>/<lat>/<alt>). Here's some inspiration:
setlistener("/sim/signals/click", func {
geo.put_model("Models/Fauna/cow.ac", geo.click_position(), 360 * rand());
});
dialog's <name> entry)
- FileSelctor: new class derived from Dialog. It clones the file-select
dialog and reports chosen files/dirs via callback function.
a side effect of the stack loop already
- replace all backslashes by slashes, to avoid security problems on UNIX
(if support for them is desirable on MS Windows, then we'd need an OS
property)
all children, vectors for multiply used names, further hashes for subtrees
etc. Meant for quickly pulling in config branches where (almost) all values
are needed.
- usage of "var" keyword and named parameters in other (but not all) funcs
- add put_model() function to place models at given lon/lat. If
elevation is nil, then it will be put on the surface. The path is
relative to $FG_ROOT.
- let geo.click_position() and geo.aircraft_position() return copies
of the Coord class, not just a reference
view.nas: adaptation for geo.nas change; minor changes
debug.color(bool) turns terminal colors on/off
debug.tree(property="", mode=1); dumps property tree in flat
mode (0) or space indented mode (1).
Flat tree mode is similar to props.debug(), but colored, and it outputs
all attribute flags and the number of attached listeners.
those from traffic manager and AI, so that it will later be possible to
load the data into the UFO Scenery Object Editor, to visualize and edit
parking positions, taxiing routes etc. The parser also allows to suck
arbitrary (simple) XML data files into fgfs from Nasal context.
In the long run the non-standard XML files in fgfs shall, of course, be
converted to standard format, in which no data may be stored in attributes.
- rename <interval> to <wait>
- add <step-time> and <exit-time> on the <tutorial> level for default
step iteration and exit time
- let <init>, <step>, <error>, <end>, <abort> share handler for
<marker>, <set>, <view>, <nasal>
development. The file must be an XML file with Nasal between a
header/footer. It's a good idea to give it a *.nas extension, so
that editors choose the Nasal syntax coloring.
<PropertyList><script><![CDATA[
... here goes the Nasal code ...
]]></script></PropertyList>
$FG_ROOT/gui/dialogs/tutorial.xml. It combines the former selection
and description dialogs, which makes browsing much more pleasant.
No more switching back and forth between the two old dialogs. Also,
the <list> box can handle a bigger number of tutorials than the
<combo> box could.
- remove comments from the top of tutorial.nas. The documentation is
now $FG_ROOT/Docs/README.tutorials
- add a <delay> property that can be used at top level (for the default),
and in <init> and <step> (Time in seconds in which the main loop should
run again.)
- fix initialization bug
the "voice" part. It's no longer possible to display the three letters {|}
in screen message at the moment, but they aren't overly useful. We may want
to support escaping in the future, if necessary.
Negative values show that you are actually moving away. To avoid division
by zero, a small value is always added to speed. So, if you aren't moving
at all, you still get a non-infinity, but huge ETA.
- <set> pair: allow to set <property> from <value> or second <property>
- support <set> pairs in <end>, too. This can be used to restore values.
- add optional <view> to <init>/<step>/<exit>/<end>. This is meant for
cockpit tutorials. See the Lightning's startup tutorial for an example.
- add view manager for saving/restoring and moving/interpolating view
axes & fov to absolute values. This is used for cockpit tutorials in
$FG_ROOT/Nasal/tutorial.nas
- check a step's errors in random order (otherwise a retarded instructor
bitches minutes about the climb angle, and only then notices that the
heading is totally wrong ;-) ... mabye simple scheduling would be better
- document embedded <nasal>
- start of <view> support
entries /sim/tutorial/targets/target[n]/{distance-m,direction-deg} are
provided and kept up-to-date. A direction angle of 0 means that the target
is straight ahead, 90 means it's to the right (3 o'clock) 179 means the
target is right behind, etc.
- everywhere where <message> and/or <audio> is supported, there can be more
of those entries, in which case one is randomly chosen. This is to make
the instructions less monotone:
<message>You are too fast. Fly at 100 knots.</message>
<message>Not so fast. 100 knots are more than enough.</message>
<message>Slower! Idiot!</message> ;-)
- simple geo coordinates class: geo.Coord with methods to set/get single
components, to apply distance/course and the get distance/course to other
coords
- functions that return click and aircraft position as geo.Coord
- function that returns tile_path for given lon/lat
- function that returns normalized angle (0 <= angle < 360)