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Author SHA1 Message Date
mfranz
d85ba7575c make debug.attributes() verbose by default. This adds the refcounter to
the property attribute string, as in:

  (NONE, L1, #8345)

... for a node of type "NONE", with one listener attached, and 8345 instances
of the shared pointer around.
2007-11-15 21:27:42 +00:00
mfranz
3a83fb99d5 - "export" the attributes function for return a property node's attributes
as string (s/_attrib/attributes)
- bind() the code in load_nasal() correctly
2007-11-15 06:46:14 +00:00
mfranz
eb5b350ec9 we need more colors! 2007-10-16 18:54:25 +00:00
mfranz
be3025b40f bah ... always shortly after presenting a new feature on the list, I change
it and the description doesn't match any more.  :-}
Number of frames makes more sense than seconds (default = 1):

  debug.proptrace([<property> [, <number_of_frames>]]);
2007-10-16 17:23:25 +00:00
mfranz
fc6f357a0e add new debugging function proptrace(), which outputs all regular property
writes (not directly written tied ones), all node additions and removal.
Frames are separated with a line. Turn off ANSI coloring if you want to
pipe the results into a file: --prop:sim/startup/terminal-ansi-colors=0
2007-10-16 15:24:30 +00:00
mfranz
2bcddab9b6 setlistener(): accessing the node via cmdarg() is now depreciated. Use
a regular function argument for that. Note the "n" in this example:

   setlistener("/sim/current-view/view-number", func(n) {
       setprop("/sim/hud/visibility", !n.getValue());
   }, 1);
2007-10-15 18:27:42 +00:00
mfranz
bece57dfc8 output ghosts in a readable form 2007-07-02 20:58:30 +00:00
mfranz
cfd9c1b48f pointless spelling fixes 2007-06-22 18:49:38 +00:00
mfranz
44cbca565d add ghost(type) output, just like nasal/lib/debug.nas :-) 2007-06-21 20:00:21 +00:00
mfranz
59c303bcc1 add printerror() function that prints error vectors as set by call() 2007-06-16 08:21:39 +00:00
mfranz
3c73eaa45f documentation update and cosmetics 2007-06-12 21:27:48 +00:00
mfranz
4c2ded3509 throw out load_xml_nasal and implement load_nasal(<file> [, <module>]);
This can be used to load and run Nasal code at runtime (without need
for an XML frame).
2007-06-12 19:13:28 +00:00
mfranz
a1fd54cfdf aircraft.nas, gui.nas: adapt loadxml for absolute paths, drop second fgcommand arg
debug.nas, tutorial.nas: adapt for abs. paths
fuel.nas: cleanup
screen.nas: don't remove listeners -- that's done automatically by removind
    the node in NasalSys.cxx
xml.nas: minor documentation fix
2007-06-12 16:20:55 +00:00
mfranz
39ee6cff4f fix backtrace() (probably broken since the last Nasal update) 2007-06-10 20:31:33 +00:00
mfranz
436bf87c54 debug.benchmark(): helper function that prints the system time in seconds
for the given function call
2007-05-14 16:28:53 +00:00
mfranz
c54fbb1e39 _c should be a valid function from the beginning 2007-05-11 18:03:44 +00:00
mfranz
80fd0740e5 new commands:
debug.color(bool)                 turns terminal colors on/off
  debug.tree(property="", mode=1);  dumps property tree in flat
                                    mode (0) or space indented mode (1).

Flat tree mode is similar to props.debug(), but colored, and it outputs
all attribute flags and the number of attached listeners.
2007-05-09 17:31:45 +00:00
mfranz
abaa43a1a5 add function to reload Nasal module at runtime. Very convenient for
development. The file must be an XML file with Nasal between a
header/footer. It's a good idea to give it a *.nas extension, so
that editors choose the Nasal syntax coloring.

  <PropertyList><script><![CDATA[

  ... here goes the Nasal code ...

  ]]></script></PropertyList>
2007-03-29 15:00:04 +00:00
mfranz
9e11e2102f - add property /sim/startup/terminal-ansi-colors {BOOL}. This is used
by debug.nas to turn on/off syntax coloring for dumped data (which
  is desirable as compound data types can fill several screens with
  rather hard to read data). Unfortunately, it can't be reliably deduced
  from the OS whether ANSI colors are available or not.
- move "multiplayer chat" properties to where they belong
2007-02-18 17:21:50 +00:00
mfranz
3bec4f4cfc - add debug.local([<frame>]) to output local variables of frame #0
or of given frame
- add debug.string(<variable>). This returns the variable dump as
  string.
- add var to module function variables to avoid collisions with module names
2007-02-07 17:06:05 +00:00
mfranz
80b188706f cosmetics and stuff 2007-01-30 23:22:36 +00:00
mfranz
7ecdeec89e better backtrace section titles with added frame number 2007-01-29 23:48:41 +00:00
mfranz
6f073760af whoops 2007-01-29 19:57:54 +00:00
mfranz
feaf223d88 cleanup 2007-01-29 16:24:58 +00:00
mfranz
7d0fe51b9f first stab at nasal debugging helper module (nicks parts for files from
the Nasal repository :-)
2007-01-28 12:20:18 +00:00