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Author SHA1 Message Date
mfranz
4a45a34457 calling self should, of course, be supported 2009-02-05 21:19:04 +00:00
mfranz
c2e50c2c6f immediately re-open popup if an aircraft was chosen that meanwhile disappeared 2009-02-05 00:58:05 +00:00
mfranz
532e340e94 start with chat-full (history) mode, as there's already the _ input line anyway 2009-02-04 22:19:36 +00:00
mfranz
20605f3623 transparent dialogs look nice, but they are just too hard to read 2009-01-31 21:39:20 +00:00
mfranz
de80ed4b1c only open popup if there's something to choose from 2009-01-31 20:10:47 +00:00
mfranz
8bb50c1871 model_view_handler: use multiplayer.model + add selection popup 2009-01-31 19:30:31 +00:00
mfranz
c795f30862 define baseline height 2009-01-31 12:46:49 +00:00
mfranz
6aa74d2e7a add model-view: switch through all AI/MP models via dialog in bottom/left corner 2009-01-29 23:57:57 +00:00
mfranz
22fa0c3456 - remove all key shortcuts ("Enter" for the default widget remains, of course)
- let chat dialogs be opened in the bottom right corner
- make chat_full.xml smaller (it's now resizable, anyway)
2009-01-29 19:50:24 +00:00
mfranz
71d2760994 - move slider down at startup (scrolling mode from the beginning)
- make dialog smaller (resize if necessary)
2009-01-29 18:51:10 +00:00
mfranz
12a4321801 chat: make it transparent; '+' key switches to full version; esc doesn't quit
chat_full: use "window" style (to save); '-' key switches to small version
2009-01-28 22:02:38 +00:00
mfranz
ab8451d92c whoops ... "nicer" I said 2009-01-28 21:16:27 +00:00
mfranz
2ed8771724 padding (for easier resizing); stretch for nicer tab button alignment 2009-01-28 21:12:15 +00:00
mfranz
7390451334 set padding; no wrapping 2009-01-28 21:03:34 +00:00
mfranz
621f3065c9 indentation fix 2009-01-28 21:02:03 +00:00
mfranz
44992a43c7 line-wrap help text for new font 2009-01-22 23:29:57 +00:00
mfranz
eaf5089319 turn off line wrapping (if you don't like the slider, use plib/SVN/HEAD) 2009-01-20 22:52:57 +00:00
vmmeazza
5a37e3e666 Add/modify lighting controls 2009-01-18 23:33:43 +00:00
mfranz
1fe5ace8b5 Anders GIDENSTAM: wildfire (read $FG_ROOT/Models/Effects/Wildfire/README) 2009-01-18 15:43:08 +00:00
mfranz
de64fda90f make dialog resizable with Ctrl-dragging 2009-01-11 00:10:13 +00:00
mfranz
e61d93e816 make dialog resizable with Ctrl-dragging 2009-01-11 00:02:45 +00:00
mfranz
3725f226bc make dialog resizable with Ctrl-dragging 2009-01-10 22:47:36 +00:00
mfranz
488baf414f whoops ... remove garbage that wasn't meant to go into CVS 2009-01-10 22:38:21 +00:00
mfranz
29d6566de9 make dialog resizable with Ctrl-dragging 2009-01-10 22:20:15 +00:00
mfranz
b38cf98aa1 make dialog resizable with Ctrl-dragging 2009-01-10 21:59:27 +00:00
mfranz
26a999359e use fixed-width font in the nasal console textbox widget 2009-01-09 12:11:23 +00:00
mfranz
601f1c14c4 Stuart BUCHANAN: fix METAR cloud interpolation
"I've managed to fix this by differentiating rebuilding the 3D layers
(e.g. due to METAR updates) from rebuilding the entire environment (due to a
change in scenario)."

/me: property-browser.xml: drop a redundant line
2008-12-21 15:54:18 +00:00
mfranz
a75f1de1dd - n.getAttribute("children") instead of size(n.getChildren()), which is
way faster to determine whether a node has children
- cosmetics
2008-12-21 08:52:49 +00:00
fredb
b41afb94c6 Stuart Buchanan :
Attached is yet another 3D clouds patch, to fix the following:
1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch
2) METAR changes to cloud coverage were not obeyed.
3) Making changes via the Cloud dialog had no effect unless 3D clouds were toggled.
4) Cloud cover was too sparse.
5) 3D Stratus clouds caused performance issues on some hardware (fixed by removing 3D stratus from cloudlayers.xml - it will now be a 2D layer).
2008-12-19 07:42:29 +00:00
fredb
a9a4fc67e0 Csaba/Jester :
Reacting to a feature request,  attached patch adds support for
parkpos selection in the "location on ground" dialog, and clears any
parkpos preset in the "airports" dialog.
2008-12-12 20:09:55 +00:00
fredb
828c2069aa Stuart :
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:29:36 +00:00
fredb
31977abb98 Stuart Buchanan :
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly scattered.
- Add real-time control for visibility range.
- Use a limited set of clouds rather than generating a completely new Geode for each cloud. This saves sorting and display time.
- Add controls to Rendering dialog to allow fine-tuning of the number of sprites, cloud visibility and the number of different types of cloud.
- Add some variance to the sort back-off to avoid all clouds being sorted at the same time.
- Pack attributes into vectors for performance
- Re-order the cloud type determination code so that if a cloud layer could either be stratus or cumulus, cumulus is used.
- Lowered the cloud level in the standard cloud configuration slightly so a cumulus layer is generated rather than stratus.

These last two mean that you should see some 3D cumuli if disabling real weather fetch.

My thanks to Yon Uriarte for his help with performance work.
2008-12-04 20:57:55 +00:00
mfranz
f104544ef8 only enable precipitation if it's enabled in the gui
(/sim/rendering/precipitation-gui-enabled) *and* if the aircraft wants it
(/sim/rendering/precipitation-aircraft-enabled). Some aircraft model rain
on the windshield and want to turn rain off for interior views.
2008-11-23 10:37:19 +00:00
mfranz
b216aa38ca another initNode() case to convert (thanks Stewart for pointing it out) 2008-11-22 19:53:37 +00:00
stuart
2c2a67a021 Remove redundant 3D cloud controls. 2008-11-06 19:11:31 +00:00
mfranz
43394835b0 add explanation for "particles" 2008-10-20 20:24:50 +00:00
mfranz
c5fe446f58 overlay-select.xml, gui.nas: fix overlay-dialog close(); add relpath() func
aircraft.nas: remove redundant data.add()
2008-10-19 12:34:09 +00:00
mfranz
4393681be9 add flag/checkbox to enable/disable particles 2008-10-17 21:21:22 +00:00
vmmeazza
dd182cab6c Adjust format 2008-10-16 16:51:32 +00:00
vmmeazza
6c7d862a31 Bugfix 2008-10-16 16:30:41 +00:00
mfranz
943c939553 this is now done by gui.OverlaySelector using overlay-select.xml 2008-10-16 16:14:03 +00:00
mfranz
4b9f8ecb1f no longer needed; gui.OverlaySelector uses generic overlay-select.xml now 2008-10-15 18:18:14 +00:00
vmmeazza
33161d2ec0 Add switchable flightdeck lighting 2008-10-15 18:08:16 +00:00
mfranz
c350a7b6a8 s/fixpath/normpath/ (as in python) 2008-10-15 16:35:11 +00:00
mfranz
4341781968 add overlay selector dialog class (similar to the livery selector) 2008-10-14 18:41:19 +00:00
mfranz
106f6bfe77 remove runway complementation (airportinfo() returns both sides now) 2008-09-23 20:12:48 +00:00
mfranz
b360c2ad62 use <enabled>false</enabled> flag for widgets that shouldn't be drawn
instead of <hide>true</hide>. This is consistent with other places
in fgfs, like menu entries, hud elements, subsystem switches, etc.
2008-08-05 05:28:27 +00:00
mfranz
2040b96b4f s/show_widgets/enable_widgets/ (the function doesn't show anything) 2008-08-03 15:37:43 +00:00
mfranz
c404626aa8 enable hiding of widgets again, this time in a saner way :-) 2008-08-03 13:43:30 +00:00
mfranz
f76b748786 remove "devel-widgets" nasal block 2008-08-03 12:33:56 +00:00