- Multiplayer is too long for a menu entry that is greyed out most of
the time for many people
- I don't like having the word "player" in front of me all the time
(FlightGear Is Not A Game[TM] :-)
Should we shorten it further to just "Net"?
- Update redout level every frame
- Replace reading of properties every iteration with listeners
- move -onset and -complete properties into a parameters subtree
1) The chat menu will now select the runway closest to the aircraft
when the aircraft is on the ground, or very low (< 100ft). This
handles the case where the user has selected a runway explicitly,
e.g. 01R for KSFO take-offs for noise abatement. My thanks for
AnMaster for pointing this out on IRC. Note that above 100 ft, the
wind-appropriate runway will still be used.
2) Change to keyboard description for the - key, as pointed out by
Melchior.
- rename prop-key-handler.nas to prop_key_handler.nas (the hyphens were
intentional, exactly to *make* using it as namespace less inviting,
but times change ...)
- add property browser binding to the '/'-key for when the property key handler
is turned off (/sim/input/property-key-handler=0). If it's on, use /: or
/<property>: to open the browser.
- run keyboard event listener only when property key handler is active
I hope that the '/' key can keep this binding even after a keyboard review.
The '/' is just the most natural key for dealing with properties, and it's
far less prominent on non-US-keyboards (e.g. Shift-7 on German keyboards),
so it's not really very well suited for important aircraft functions, anyway.
But I don't insist. :-)
These are then skipped with view.stepView(n), unless the second, optional
argument is set to 1: view.stepView(n, 1);
Whether a view is enabled or not, is saved in $FG_ROOT/.fgfs/autosave.xml
(system views) or $FG_ROOT/.fgfs/aircraft-data/<aircraft>.xml
- allow turning on/off extra widgets for developers (HUD dialog: colors,
rendering dialog: visualization of shadow edges), and to turn on/off new
- property key handler ('/'-key)
Both features are off by default, and their state is saved to autosave.xml.
/sim/current-view/dynamic-view. There are additionally <dynamic-view>
settings per view, but those only enable it for that view if it's
globally turned on.