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431 commits

Author SHA1 Message Date
ehofman
485d0d92d2 Add an appropriate splash screen 2003-12-24 15:12:45 +00:00
ehofman
e259a2589a Some small updates to the engine animation code 2003-12-24 14:56:17 +00:00
ehofman
741a659bfc Loosen up the engine a bit 2003-12-24 14:43:03 +00:00
ehofman
9048df30c6 Remove an unwanted 'S' 2003-12-10 10:51:30 +00:00
ehofman
0fbc35dd0e Adjust the maximum speed and chase-view distance 2003-12-10 08:53:37 +00:00
ehofman
3834bc4f96 Get ready for animations (if ever) 2003-12-08 20:50:05 +00:00
ehofman
4a20340e8e Add an appropriate engine sound effect 2003-12-08 18:06:15 +00:00
ehofman
14ad64676d Updates 2003-12-07 11:12:09 +00:00
david
24fe2ef1e6 Use the new ADF radio logic (unfortunately, it does not yet support
ident).
2003-11-25 19:38:57 +00:00
david
228f05d0a5 Remove the deprecated "INVERT" keyword. 2003-11-25 17:09:16 +00:00
curt
251ce01019 Omit a couple more items when "omit-knobs" is activated. 2003-11-25 01:53:08 +00:00
curt
ce50896308 Electrical system configuration updates. 2003-11-17 21:09:40 +00:00
david
90ee11dc27 Lit compass for night flying. 2003-10-17 01:20:00 +00:00
david
f3134efbc7 Lose the 2D mag compass, and use a new, 3D one instead.
Warning: this may look like crap without a plib patch.
2003-10-05 20:13:46 +00:00
david
f0623d893c 3D glareshield-mounted wet compass (typical mounting position for
single-engine Cessnas).

TODO: add support for dip.
2003-10-05 20:13:05 +00:00
ehofman
98b45006b8 Updated for the new hotspots by paul mccann 2003-09-22 08:27:30 +00:00
ehofman
8b726485c4 paul mccann:
I added some more hotspots to Davids c172p since he already had done all the animation. Also I tried making the throttle and mixture knobs into hotspots even when they are moving adding extra hotspots for them.  Also you can click on the trim wheel to trim now.

I added a directory for the labels for the white toggle switches, but there is probably better way to do the labels then I came up with.  There is a short readme file which gives the path for the new directory.
2003-09-22 08:26:32 +00:00
curt
98804a6793 Move *-set.xml and Aircraft-yasim/*.xml into their individual aircraft
subdirectories in yet another step towards making aircraft more self
contained rather than potentially spread out.
2003-09-20 03:57:12 +00:00
curt
788adc9e6b Move *-set.xml and Aircraft-yasim/*.xml into their individual aircraft
subdirectories in yet another step towards making aircraft more self
contained rather than potentially spread out.
2003-09-20 03:34:19 +00:00
ehofman
bd18398034 T-38 animation updates by Innis Cunningham 2003-09-19 11:53:15 +00:00
ehofman
a36046e73f Add contact points and reposition the 3d model a bit 2003-09-17 09:51:18 +00:00
curt
7598aca09f Bartosz Kosiorek:
Initial revision of a c182 with a 3d cockpit.
2003-09-16 16:04:14 +00:00
curt
ba40b30c8c Nudge the viewpoint forward just a bit which seems a little more realistic
relative to the position of the seat back.
2003-09-16 16:00:51 +00:00
curt
9dc782de3d Revert to previous version. 2003-09-15 21:16:03 +00:00
curt
93b035b0b0 Paul Mcann:
I added some hot spots to the default c172p-3d.
2003-09-15 15:40:26 +00:00
curt
a059fa0119 Paul Mcann:
Also I made some changes to the nav-com radio because I could not change
frequencies with it?
2003-09-15 15:39:48 +00:00
ehofman
26db1f002a Move the configuration files of the F-104, F-15, F-16, Fokker 100 and Fokker 50 into their own subdirectories 2003-09-15 14:27:45 +00:00
ehofman
bccd7d7f90 Add a missing file 2003-09-13 08:32:34 +00:00
ehofman
8d592cb9cc Sharpen a bit for readability 2003-09-12 21:46:24 +00:00
ehofman
7611338be3 Add blending animation 2003-09-05 13:58:54 +00:00
ehofman
72e8063d31 Add moving parts, 3d cockpit improvements, geometry changes and add a canopy 2003-09-03 13:03:47 +00:00
curt
31cdccdecf Lee Elliott:
Updates ...
2003-08-28 15:34:01 +00:00
ehofman
b20513a99a Add a 3D cockpit and some cosmetic updates 2003-08-26 14:42:17 +00:00
ehofman
3e825bf336 Add aircraft animations created by Innis Cunningham 2003-08-26 09:11:29 +00:00
ehofman
acfea63591 Add the J-22 from Matevz Jekovec 2003-08-25 16:50:33 +00:00
ehofman
ee0d1ce2f0 A first stab at an F-104 Starfighter model 2003-08-20 09:37:05 +00:00
curt
4a1761de5d Lee Elliott:
I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).

It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)

Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.

It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.

I've also replaced the transparent instruments on the mini panel with some
text/digital ones.  I wanted more accurate numbers when I was monitoring the
effects of fdm changes and the dials just didn't give the detail.  They
aren't perfect and be difficult to see against certain backgrounds and in
certain lighting conditions but what the hey - nearly everything I do is a
bit of an experiment;)

Something I've noticed is that since I've started identifying flight surfaces
and gear components individually I've noticed some problems with the flaps
and gear in replay.  I address the left and right flaps independently so they
have left&right-flap-pos-norms and don't get controlled by the replay
mechanism which must refer to the single flap-pos-norm.  There's a similar
thing with the gear - I have to identify them individually so I can animate
them properly so on the b52 there're six gear elements but only the first
three are actioned in replay.

Personally, I think that the only way around this will be to provide
control-overrides for all these items, much like there're the AP control
overrides for throttle etc.
2003-08-14 18:59:57 +00:00
ehofman
7fdfcb19dc Add movin surfaces 2003-07-29 09:58:31 +00:00
ehofman
0ba771b580 New twin engine turbo prop commuter aircraft: Fokker 50 2003-07-27 12:46:16 +00:00
curt
5c5e7c7689 Lee Elliott: b52 reorg. 2003-07-24 16:30:43 +00:00
curt
3cdcff8ee8 Lee Elliott:
The base a10 yasim config wasn't working because of the control structure
changes so I've fixed that.  The other yasim configs are also included
because I forgot to omit them from the archive but they're not updated or
changed.

All the a10 stuff needs badly re-doing though and it's a bit of a mess - the
yasim configs are all similar but I don't know which ones had Andy Ross's
mods.  I've also got to either forget the weapon load version or get it
working with weight entries so that the rest of the configs can be
indentical.
2003-07-24 16:25:24 +00:00
ehofman
22a5e23482 Commit a file that I missed last time 2003-07-24 15:22:30 +00:00
curt
49ac2602c3 Use a cub specific electrical system rather than a generic electrical system. 2003-07-24 03:12:38 +00:00
ehofman
aca03e374e Add some instrumentation 2003-07-23 16:50:10 +00:00
ehofman
35f16b50da Add a 3D cockpit. No instrument though. 2003-07-23 08:35:03 +00:00
curt
daf9ef0836 I've tried to organise everything that the yf23 uses into it's Aircraft
folder.  This has meant duplicating most of the instruments it uses but it
should be easier to maintain and once I've worked through all the other a/c
you'll be able to remove a lot of the cruft I'm responsible for in the
generic instrument folders.

The only files that now don't reside in the yf23 folder are the 'set' file and
the yasim config.

The stuff in this archive should replace the entire existing yf23 folder and
the two 'set' and yasim files (unless I've screwed up somewhere;)

There are some small changes to the fdm.

I also had this rather silly idea, so I had to give it a go;)  Have a look at
the ground below the a/c.

It doesn't track the Sun, of course, so it stays directly below the a/c.  It
just uses a couple of rotations to keep it flat, and a translation to keep it
on the ground.  It seemed strange curious that I had to use a translation
factor of 0.3 instead 1.0 to keep it in the right place.
2003-07-22 18:17:46 +00:00
jimw
7d8a00d069 Adjusted elevator adjustment factor in autopilot settings 2003-07-21 02:19:31 +00:00
jimw
e084d7e2a4 Autopilot adjustment. HUD off by default. 2003-07-19 21:41:11 +00:00
ehofman
242652e737 First Fokker 100 releae 2003-07-19 12:55:27 +00:00
jimw
017941c6c2 autopilot and view adjustments 2003-07-18 12:20:21 +00:00