1
0
Fork 0
Commit graph

7 commits

Author SHA1 Message Date
Erik Hofman
3fa2ade35f Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
Stuart Buchanan
825abab643 Fix for black clouds on ATI (bug 1160)
http://code.google.com/p/flightgear-bugs/issues/detail?id=1160

Fix by Emilian Huminiuc.
2013-12-25 23:14:04 +00:00
Stuart Buchanan
024f7494e4 Discard cloud fragments with a transparency >98% 2012-12-16 22:16:16 +00:00
Stuart Buchanan
cb1ce70688 Increase opacity of clouds, discard transparent fragments. 2012-12-05 21:37:16 +00:00
Stuart Buchanan
fa933eda6e Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
timoore
8c55e1b2bc update to a more recent version of the cloud shader
Author: Tim Moore <timoore@redhat.com>
2009-11-26 16:15:45 +00:00
jmt
1531446fb2 From Lauri Peltonen (Zan):
These two patches allow use of external shaders as the tree and 3d cloud
shaders. The shaders are Shaders/3dcloud.{frag|vert} and
Shaders/tree.{frag|vert}. If the shader files are not found, the
original shaders included in the source are used.

This makes testing modifications to the shaders easier and faster. End
users should see no difference when using this.
2009-09-29 07:41:11 +00:00