$FG_ROOT/gui/dialogs/tutorial.xml. It combines the former selection
and description dialogs, which makes browsing much more pleasant.
No more switching back and forth between the two old dialogs. Also,
the <list> box can handle a bigger number of tutorials than the
<combo> box could.
- remove comments from the top of tutorial.nas. The documentation is
now $FG_ROOT/Docs/README.tutorials
- fix sliders: revisions 1.43/1.44 had introduced a mandatory <min-lb>;
if that was missing, a slider without handle was generated, and a click
on the slider lead to a crash.
-> check for both <min-lb> and <max-lb> and set default values
0, respectively 100
var min = w.getNode("min-lb", 1).getValue();
var max = w.getNode("max-lb", 1).getValue();
slider.set("min", min != nil ? min : 0);
slider.set("max", max != nil ? max : 100);
tank indices, so that changing drop tanks automatically modifies the
corresponding FDM tank capacity (and load, if it is too high).
Add the new tank stuff to the harrier config, along with a few new
items (e.g. AMRAAMs on the outboard pylons) that aren't in the 3D
model yet, but correspond to actual usage.
An IRC discussion about shavlir's (really nice) harrier model showed
that it had its own version of something like the Fuel & Weight
dialog, developed because the existing subsystem only supported
sliders and not "combo box" style selection for specific external
stores. That seemed sub-optimal, so I spent a few hours extending the
F&W dialog to do this and forward-ported the harrier to use it.
Check the harrier-set.xml file for an example. Basically, the weight
dialog reads a list of options for each weight listed under
/sim/weight[n] and manages a "selected" proprty telling us which one
is in use. The FDM code can then read out the weight-lb property as
before, and the model animations can use the selected option to
predicate drawing the appropriate 3D content. It seems to work pretty
well.
- always disable tutorial-stop; enable tutorial-start if tutorial available
- don't call the tutorial selector "Wizard 1/2". There is only one tutorial
selector, the next dialog is already part of the tutorial. Also, the dialogs
don't guide you through multi-dialog setup, which is what "wizards" normally
stand for.
- use tutorial name as dialog title
- set button shortcuts (default == return, esc)
- make esc go back to select dialog
- beautify sliders & some other tweaks
functions when used in $FG_ROOT/Nasal/*.nas, because it
depends on props.nas being available; no restrictions in
aircraft files, where it will proof most useful
gui.nas: replace inefficient FPS display polling loop with listener
callback
- gui.nas: use 4-space indents like the rest of the file; waste slightly less
cycles: checking for the property shouldn't be done in a loop at
all, it only serves as a temporary solution
to pop themselves down while the simulator is paused.
The problem was with the "real time" queue in the event manager,
causing the third argument of Nasal's settimer() (a flag for "sim
time") to be ignored. Inverts the default sense of the argument, as
there are lots of uses of settimer() in the current code, almost none
of which want to use real time.
Note this fix introduces a header file incompatibility in SimGear --
be sure to update.