david
|
72777e70cc
|
Light AI (again).
|
2004-05-08 02:17:38 +00:00 |
|
ehofman
|
a3381b7e41
|
Oops, follow the default naming convention
|
2004-04-07 11:56:33 +00:00 |
|
ehofman
|
82addb59e1
|
Move the switches to the controls subdirectory and add some default knobs
|
2004-04-07 11:54:11 +00:00 |
|
david
|
c85990a796
|
Fix the AI a bit, and move it forward in the Warrior panel.
|
2004-03-20 16:40:17 +00:00 |
|
ehofman
|
05125e7a38
|
Add a bunch of 3d switches.
|
2004-03-19 09:57:01 +00:00 |
|
david
|
b5006ad7c6
|
Convert from grayscale to RGB so that alpha transparency will work
with plib.
|
2004-03-13 02:44:32 +00:00 |
|
david
|
c706eedf11
|
Illuminate the VOR heads and the ADF needle.
|
2004-03-11 14:37:03 +00:00 |
|
david
|
5f815ff011
|
Added a 3D EGT gauge, calibrated from 0 to 500 degF (for now).
Lightly lit.
|
2004-03-04 22:22:53 +00:00 |
|
ehofman
|
26761349ae
|
Restore the pa28-fuel-oil directory again
|
2004-03-03 22:32:33 +00:00 |
|
david
|
779116ab4f
|
Lower the resolution of the textures (they were gratuitously high,
sometimes up to 512x512).
|
2004-02-27 18:49:08 +00:00 |
|
david
|
cb2acf8724
|
The VOR head is now mostly functional: the needles and the outer ring
move properly, but the flags are not yet implemented. Currently, the
head is hardwired to the NAV1 radio.
|
2004-02-24 03:14:08 +00:00 |
|
david
|
94efbd6fad
|
Standalone internal 3d mag compass unit (may be fit into different
casings).
|
2004-02-22 19:30:34 +00:00 |
|
david
|
a45edc154d
|
Fix alpha problems.
|
2004-02-22 17:50:23 +00:00 |
|
david
|
208f900de8
|
Fix texture name.
|
2004-02-21 22:25:17 +00:00 |
|
david
|
3df160072f
|
Added a KX170B (King NavComm) faceplate; nothing else, yet.
|
2004-02-21 18:28:11 +00:00 |
|
david
|
0c6719165e
|
Added more detail to the ADF, including face markings.
|
2004-02-21 18:27:38 +00:00 |
|
david
|
30dfcfe1e3
|
Animate the analog clock.
|
2004-02-20 17:39:41 +00:00 |
|
david
|
a251221a63
|
Add the tilting plane. Unfortunately, it is having some kind of alpha
problem.
|
2004-02-20 17:37:27 +00:00 |
|
david
|
39b7c1ddbd
|
Start an analog clock (face only for now; not functional).
|
2004-02-20 03:00:42 +00:00 |
|
david
|
eb5c30bee5
|
Make instruments slightly emissive, for night flight.
|
2004-02-18 02:37:19 +00:00 |
|
david
|
9d0bba9848
|
Make instrument slightly emissive, for night flight.
Add front markings.
|
2004-02-18 02:36:54 +00:00 |
|
david
|
0644fdc4cd
|
The AI is now fully function, except that the position bezel isn't
user-adjustable yet.
|
2004-02-16 18:29:51 +00:00 |
|
david
|
67da88632c
|
Added altimeter needles (100's, 1,000's, and 10,000's).
TODO:
- Kollsman window and adjustment knob
- texture redesign
|
2004-02-15 13:46:48 +00:00 |
|
david
|
1f580c8abc
|
Start on some basic 3D panel instruments. For now, just reuse
textures that are already sitting around for the 2D panel.
Many of the instruments are not yet functional.
|
2004-02-15 01:03:07 +00:00 |
|
david
|
90ee11dc27
|
Lit compass for night flying.
|
2003-10-17 01:20:00 +00:00 |
|
david
|
f0623d893c
|
3D glareshield-mounted wet compass (typical mounting position for
single-engine Cessnas).
TODO: add support for dip.
|
2003-10-05 20:13:05 +00:00 |
|
david
|
02365a0006
|
Initial attempt at a (flat) AI bypassing the panel code.
|
2002-06-28 12:57:29 +00:00 |
|
david
|
1efd590e49
|
Initial attempt at a (flat) 260kt ASI bypassing the panel code.
|
2002-06-28 12:56:23 +00:00 |
|