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9 commits

Author SHA1 Message Date
Erik Hofman
3fa2ade35f Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
Frederic Bouvier
129eefcc3e Improve light reflections on water 2012-07-13 14:46:31 +02:00
Frederic Bouvier
fd4f42da0f Fix 'Phong distortion' artifact on specular lighting and shininess factor on additional lights in Rembrandt 2012-07-12 00:31:22 +02:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
c06889b3c5 Revert "Remove ambient component of additional lights"
This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
e442e37ec3 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Frederic Bouvier
b2b391b2ef Fix light shaders 2012-03-31 21:13:47 +02:00
Frederic Bouvier
dc3ee9ad6e Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00