Thorsten Renk
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c11ac7295c
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Fogline blur effect for Atmospheric Light Scattering high-detail shader
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2013-10-17 11:09:42 +03:00 |
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Thorsten Renk
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b3bb82dd88
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Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
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2013-06-07 13:31:34 +03:00 |
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Thorsten Renk
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c877c8b4e5
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
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Thorsten Renk
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402d75a602
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Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
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2013-04-15 14:00:22 +03:00 |
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Thorsten Renk
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2d2a5eb3be
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Replaced hard fogging near field cutoff by a sliding cutoff
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2013-02-25 14:11:40 +02:00 |
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Thorsten Renk
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deba78c4da
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Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
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2013-02-11 14:01:31 +02:00 |
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Thorsten Renk
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c948d93444
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Indonesia regional texturing definitions
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2013-01-21 14:05:05 +02:00 |
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Thorsten Renk
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c1157b762a
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The ultra-terrain shader
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2013-01-21 13:57:18 +02:00 |
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