Fernando García Liñán
e9ea661b83
Fix typo
2023-05-03 11:44:51 +02:00
Fernando García Liñán
fcf46b39d8
Attempt to fix remaining transparency issues
...
All transparency-related config has been reverted back to how it was in
2020.3 for maximum compatibility. This is not ideal for HDR but we will
figure something out.
In HDR, transparent AC objects must be marked with model-transparent or
model-combined-transparent. glTF objects are automatically assigned the
correct Effects.
2023-05-03 11:39:59 +02:00
Fernando García Liñán
1e66c4104a
HDR: Improved environment mapping
...
- Terrain and clouds and now rendered on the envmap, with correct aerial
perspective.
- Each face is rendered on a separate frame to help with performance.
- All faces are updated every 1.5 minutes. This can be changed through a
property.
2023-05-03 02:03:10 +02:00
Stuart Buchanan
d8c0e6c22f
WS30: Force the sea to sea level
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Mapping landclass-mapping.xml indicating if a particular
landclass represents the sea and therefore should be
forced to 0 elevation.
2023-05-02 19:55:14 +01:00
Fernando García Liñán
d38e6bffd6
HDR: Fix building vertex attributes
2023-04-28 23:02:42 +02:00
Fernando García Liñán
5c33dafdec
Change buildings and lights vertex attributes (again)
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See related SimGear commit 009547c0.
2023-04-28 22:56:25 +02:00
scttgs0
827f9cdc49
Ticket 2774 - [keyboard.xml] Request add binding for Auto-Coordination
2023-04-28 00:44:27 -05:00
scttgs0
998b309aac
[Textures] PNG compression
2023-04-27 23:40:26 -05:00
scttgs0
b1f87ac535
Ticket #2801 - navselector prop rule causes [ALRT]:autopilot DigitalFilter: unknown config
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<value> elements are invalid within a <filter> element.
Fix was to changed to <input> elements.
2023-04-27 23:33:24 -05:00
Fernando García Liñán
649e2a0574
HDR: Simplify water shader
2023-04-28 04:58:24 +02:00
Fernando García Liñán
afa8331299
HDR: Fix wingflex shader
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It does not work (there is no wingflex), but at least it renders properly.
2023-04-24 05:04:02 +02:00
Fernando García Liñán
631bc13e94
HDR: Add tree shaders
2023-04-23 23:11:51 +02:00
Fernando García Liñán
4ab57b15c2
HDR: Add missing GL extension
2023-04-23 21:30:29 +02:00
Fernando García Liñán
8a28ac7131
HDR: Add support for random and OSG buildings
2023-04-23 21:26:26 +02:00
Fernando García Liñán
775ca98db3
HDR: Fix typos
2023-04-23 21:26:25 +02:00
scttgs0
9616dba341
[Textures] Miscellaneous PNG compression
2023-04-23 03:29:52 -05:00
scttgs0
380c421c98
[Texture/Sings] PNG compression
2023-04-23 03:26:49 -05:00
scttgs0
b990de866b
[Textures/Runway] PNG compression
2023-04-23 03:25:24 -05:00
scttgs0
387d1a3d94
[Textures/osm2city] PNG compression
2023-04-23 03:23:44 -05:00
scttgs0
742f5f5775
[Aircraft/Instruments-3d] PNG compression and iCCP removal
2023-04-23 02:53:50 -05:00
scttgs0
fced1632d4
[Cubemap/buildings] PNG compression and iCCP removal
2023-04-23 02:46:10 -05:00
scttgs0
a1c17f9ca1
[gui] PNG compression and iCCP removal
2023-04-23 02:41:28 -05:00
Fernando García Liñán
51b8141575
Change vertex attributes of buildings and lights
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See related SimGear commit 1c2a39fa.
2023-04-21 02:21:15 +02:00
Fernando García Liñán
691337a00e
HDR: Add separate fog layer to atmosphere
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Also use Nasal to feed the shaders' uniforms. Much better than running
the computations on the GPU.
2023-04-21 02:15:42 +02:00
scttgs0
6d03eb190f
[Textures] PNG compression and iCCP removal
2023-04-17 15:58:44 -05:00
scttgs0
985ce85649
[AI/Aircraft] PNG compression and iCCP removal
2023-04-17 14:59:10 -05:00
scttgs0
f221be9be6
[Geodata] PNG compression and iCCP removal
2023-04-17 14:50:03 -05:00
scttgs0
38ccff0900
[gui] PNG compression and iCCP removal
2023-04-17 14:46:35 -05:00
scttgs0
35e4efc09d
Merge branch 'next' of git://git.code.sf.net/p/flightgear/fgdata into next
2023-04-17 14:33:54 -05:00
scttgs0
e65bc0e3ec
[Models] PNG compression and iCCP removal
2023-04-17 14:30:48 -05:00
TheFGFSEagle
4c398de46c
More robust rotation center handling
2023-04-17 15:13:18 +01:00
TheFGFSEagle
e5f4915e89
canvas.gui.widgets PropertyWidgets: Add functionality to temporarily disable property syncedness for property-synced widgets
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This is needed for example to prevent writing to the bound property while adding items to a PropertyComboBox
2023-04-17 15:13:17 +01:00
TheFGFSEagle
ad266eb743
canvas.gui.widgets.ComboBox: Bug fixes, implement findByValue and findByText methods, add placeholders for missing artwork
2023-04-17 15:13:17 +01:00
TheFGFSEagle
51e16819be
aircraft.data: Enable method chaining and add method to remove properties from the catalog
2023-04-17 15:13:17 +01:00
TheFGFSEagle
d70d073a22
Added property-synced dial and slider
2023-04-17 15:13:17 +01:00
TheFGFSEagle
638b6182d6
Implemented dial with optional value display, ticks and wrapping
2023-04-17 15:13:17 +01:00
TheFGFSEagle
4fb22e821a
Fix menus popping back up when clicking on a menu bar item / combo box with the respective menu open
2023-04-17 15:13:17 +01:00
Fernando García Liñán
10cd3fb8c4
HDR: Normal mapping without precomputed tangents
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Also tidy up model and terrain shaders. Inputs and outputs to vertex and
fragment shaders are now interface blocks.
2023-04-17 05:09:24 +02:00
Fernando García Liñán
82d415cbd4
HDR: Add remaining aerosol types
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Now the properties of the atmospheric medium can be changed through the
property tree.
2023-04-16 07:19:22 +02:00
scttgs0
b0cfcd4a62
Ticket #2441 : Remove Aircraft Center (Experimental)
2023-04-15 23:53:48 -05:00
Erik Hofman
9e0211312e
Follow the new shader guide style
2023-04-13 08:25:07 +02:00
Fernando García Liñán
e77e5bad9c
HDR: Fix aerial perspective banding
2023-04-13 05:57:01 +02:00
Fernando García Liñán
f53a170539
HDR: Better bloom effect
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We also now pre-expose our lighting before writing to the HDR buffers.
This solves some precision issues and prevents the Sun from producing
infinite values.
2023-04-13 00:30:02 +02:00
Stuart Buchanan
ce24a3f05f
HDR: WS30 basic terrain shader
2023-04-12 18:11:41 +01:00
Fernando García Liñán
23b4e6e26f
Fix typo
2023-04-11 17:59:44 +02:00
Fernando García Liñán
8af67bfb2f
HDR: Complete refactoring of shader style and naming
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See https://wiki.flightgear.org/Shader_Style_Guide .
2023-04-11 15:53:47 +02:00
Erik Hofman
c64130fc4c
Remove all wave features from water textures. let shaders handle it.
2023-04-09 14:20:50 +02:00
Fernando García Liñán
c4d19877cf
HDR: Significant update
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- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
Fernando García Liñán
85771b2863
Use different vertex attribute for orthoscenery
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See related SimGear commit e8ffe461
Now the orthophoto texture coordinates are contained in gl_TexCoord[2],
so no need to pass any custom vertex attributes to Effects that use
photoscenery.
2023-04-05 23:13:51 +02:00
Benedikt Wolf
eb9508ed56
ILEC-SC7: Correct size, various small model improvements
2023-03-13 11:22:05 +01:00