- Add additional property checks for multisampling.
- Add transparent background with appropriate color for each tree
- Add conversion script to generate .dds and low rez trees easily.
All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
This should help those checking out models in fgviewer
To enable effects in fgviewer run it with:
fgviewer --prop /sim/rendering/shaders/quality-level -1
Also fix random buildings not showing up when model shader was set to 0 and generic was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
1) Remove dependency on the /sim/rendering/shader-effects
2) Fix http://code.google.com/p/flightgear-bugs/issues/detail?id=494 where
toggling the random vegetation on, iff initiall set off, did not generate
new random vegetation. Fixed by forcing a tile reload in the same way as
used for random objects.
Draw trees in two passes, opaque and transparent. This allows us to
have some transparency, which is better looking, and dispense with
sorting.
Author: Tim Moore <timoore@redhat.com>