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Author SHA1 Message Date
Fernando García Liñán
f53a170539 HDR: Better bloom effect
We also now pre-expose our lighting before writing to the HDR buffers.
This solves some precision issues and prevents the Sun from producing
infinite values.
2023-04-13 00:30:02 +02:00
Fernando García Liñán
8af67bfb2f HDR: Complete refactoring of shader style and naming
See https://wiki.flightgear.org/Shader_Style_Guide.
2023-04-11 15:53:47 +02:00
Fernando García Liñán
c4d19877cf HDR: Significant update
- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
Fernando García Liñán
aaf6bb9309 HDR: Improve ACES tone mapping curve
The previous one tended to over-expose the final image.
2021-08-25 15:15:57 +02:00
Fernando García Liñán
467468ef3a HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
Fernando García Liñán
96313e7eb0 Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00